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About
1998. A six-storey apartment building in Anatolia. And you, the new caretaker.
The bell rings. The man at the door holds out his ID: "Ahmet Yılmaz. Flat 8."
The photo looks like him. The ledger really does list an Ahmet Yılmaz in flat 8.
But the date of birth doesn't match.
Either you're mistaken. Or the man at the door isn't Ahmet Yılmaz.
YOUR TOOLS
• ID card — compare the photo to the face, the dates to the ledger
• Building Ledger — 18 flats: residents, vehicles, pets, notes
• Phone — call the flat and ask
• Dossier — today's rules and the wanted bulletins
• Lie detector — but the machine is wrong sometimes; the call is yours
THREE DECISIONS
Admit. Reject. Call the police.
Let the wrong person in and the building finds out the next day. Turn away a real
resident and a complaint follows. Call the police for nothing and you pay for it.
YOU'RE NEVER PUNISHED FOR SOMETHING YOU COULDN'T SEE
Every visitor's correct decision can be proven with the tools you have that day.
When a case closes, the game shows you the chain of evidence: what you found and
what you missed. Upgrades make you faster — but no case is unsolvable without them.
Thirty days. Eighteen flats. And the same question at every ring: is this man who
he says he is?
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What's New in Suspicious Neighbor
1.1
August 26, 2026
More variety at the door: couriers, repairmen, officials — and forgeries of each. Your queue is no longer just residents and their guests. • Half-finished shifts are saved: close the app and pick up at the same visitor. • Daily tasks now actually progress, and their reward is paid into your earnings at the end of the day. • The evidence chain now names the rule that was broken and the bulletin that matched. • Finishing day thirty opens a campaign finale. • Sound no longer goes quiet after the app returns from the background. • The end-of-day wait is shorter. • The Equipment screen states plainly that the amounts there are in-game money.
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