Swamps II: The Blockade

Swamps II: The Blockade

Text war drama, 1942–1943

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  • Released
  • Updated
  • August 27, 2026
  • September 1, 2026

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About

Polesia, 1942–1943. The occupation has sunk into the land, and a punitive blockade sweeps the partisan region: the ring tightens, villages burn, people are herded away. You are Mikhas, the same feldsher from Swamps. Only now you are not alone: you have a child. Part one asked which side to choose. Part two asks whether you can stay human inside the side you chose, when war demands blood — and you have a child to protect. A DIRECT SEQUEL TO SWAMPS Your decisions from part one carry over as an inheritance code: who is alive, where your family is, what you're taken for, what you paid. No save from part one? The game retells it and, at key forks, asks "and how was it for you?" — shaping your past anew. FOUR ROADS THROUGH ONE WINTER Your inheritance sets where you begin: — Forest: healer of a partisan detachment, expected to be a fighter, not only a doctor. — Island: a civilian refuge in the marshes, where survival is arithmetic — whom to let in, whom to doom. — Guide: the Germans' "useful man," family in a gilded cage, hands in someone else's blood. — Fugitive: condemned by both sides, on the run with an infant. Four different beginnings — and one catastrophe that draws them all toward your home village. FATHERHOOD AS WAR TURNED INSIDE OUT The child is a reason to fear and a reason to hold on. It must be fed, warmed, hidden; its cry can give everyone away at the sweep line. Give the last of the milk to your own — or to a dying stranger? The healer's duty collides with the father's instinct, and there is no right answer. A WAR WITHOUT HEROES Unflinching realism in the tradition of Vasil Bykaŭ and Ales Adamovich: a small man, impossible decisions, a price paid not always by the one who chose. Rezo, Stas and the herb-woman Augustina return; new faces arrive — a doctor from the mainland and the cold methodist of the killing machine. — Five chapters of dense story, dozens of scenes, skill checks and locked choices that open and close by who you become. — Branches that truly diverge: different paths, different endings, different costs. — High replayability: walk the winter as a different Mikhas — the one you didn't choose. — Plays one-handed, offline, no timers. The full story is free, all the way to its final endings. The "Author's Edition" (a one-time purchase) is the deepest version: POV interludes, gentle saves, a gallery, codex and chronicle, and no ads. Part two of the Swamps trilogy. Available in eleven languages: Russian, English, Belarusian, German, Polish, Ukrainian, French, Spanish, Italian, Georgian and Hebrew — switch language right inside the app. In memory of those who lived through that winter — and those who remember them.
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What's New in Swamps II

1.0.1

September 1, 2026

• Fixed: Rezo's interludes wouldn't unlock if you bought the Author's Edition after finishing the chapter. Access now appears right away. • New: a "Rezo's Interludes" section under "About" — open any of the four nights through Rezo's eyes on their own, anytime. • Minor improvements and fixes.

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In-App Purchases

$2.99

Author's Edition

Rezo's interludes, music, gallery, no ads — forever.

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