SWARMELT

SWARMELT

Melt the swarm.

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Free

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Details

  • Released
  • Updated
  • September 2, 2026
  • September 25, 2026

Features

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About

Melt the swarm. A top-down roguelite where you never stop shooting. There is no fire button. Your weapons fire on their own, always. Your finger only moves you, so wherever you touch becomes the stick. And standing still makes you stronger. Hold for a quarter of a second and you are "braced": double power, 1.6x fire rate. Run, or hold your ground. With 40 to 80 enemies closing in at once, that is the only decision you make. - 100 weapons, 100 skills, 100 pieces of gear. Pick one of three at every level - Up to five weapons at once, each firing independently - 100 enemies, 10 bosses - The map changes every run. Arenas, corridors and mazes, in a different order each time - 10 characters, unlocked through draws - No continues. The only question is how deep you get Kill eight at once and time stops. The kill sound climbs the more you take down. This game was built around one feeling: melting a swarm.
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What's New in SWARMELT

1.9.0

September 25, 2026

Upgrades now branch by weapon type. - At your 3rd and 6th upgrade, a weapon gains something only its type gets. Straight shots gain pierce, explosives a wider blast, beams more width and length — seven types, each with its own two steps. - The upgrade card tells you what the next one will open. - Nova Core now fires from its orbiters. Twenty shots with four of them. It only becomes strong once you have orbiters. - A character's level cap, and the materials needed to lift it, are now visible before you reach the cap. - Smoother when the screen is full of enemies. Also in 1.8.0: - Handicaps. Start a run with one of five: three weapons only, no standing still, and more. Handicaps pay out more Cores. - This week's map. For the whole week, everyone plays the same map with the same card order. - Bosses change their bullet pattern below half health. All ten of them.

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