
Swooping Birds
Feast, fly & fight — or crash
About
What's New in Swooping Birds
1.2
September 29, 2026
Hard mode has been rebalanced. The sky over a timed run is busier now, and a weapon lasts twice as long before it wears out — so going after kills, food and gear all at once is a plan you can actually fly instead of a race you were always going to lose. You can see how a run went. Come up short on a timed level and the end screen now shows exactly what you collected — KO, EAT and GEAR, each against what the level asked for — plus a reminder that only a completed run reaches the high-score table. The table itself says "no clears yet" rather than "no runs yet", because that is what it means. The counters say what they count. The three run counters are labelled now, so it is clear that hearts count toward EAT alongside food, and that armour, weapons and salvage all count toward GEAR. Also fixed • The game stops when your run stops — no more birds and pickups drifting in behind the game-over screen. • Counter numbers stay inside their panel once they reach double figures. • On taller phones, pickups and enemies fly in from the edge of the screen instead of appearing in front of you. Thanks for flying with us!
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