
TacMap
Offline GPS field maps + grid
About
What's New in TacMap
3.0.4
October 7, 2026
TacMap 3.0.4: fixes and hardening • App Lock and the privacy screen now also cover open panels. After the privacy screen briefly covers the app, for example when you open Control Center, the keyboard and VoiceOver come back where you were. • Sturdier PDF reading, so a damaged PDF can't stop TacMap from opening. • Fixed rare cases where updating from TacMap 2.x could hide or remove imported maps. If TacMap was closed while recovering your map library, maps are no longer listed twice afterwards. • MBTiles packs that store their tiles as a view (for example from TileMill, MapTiler or tippecanoe) now open, and large packs open in the background. • Sturdier MBTiles reading: a damaged or crafted pack can no longer make TacMap close at every launch, and more packs built to use too much memory are refused before they are opened. • TacMap now tells you when an MBTiles map pack can't be opened. If your saved pack is missing, has changed or won't open, the map stays blank with a notice instead of loading an online map in its place. In Layers you can delete it, or try again if it just won't open. • Choosing a map in Layers and deleting it before it opened no longer leaves the map blank. • If the saved map library is missing, TacMap now says so instead of mentioning a recovery copy that doesn't exist. No map files are deleted. • With mission data protected by Face ID or your passcode, work that finishes after you leave the app no longer asks for Face ID or stops Unit Sync. Map imports and offline tiles that finish while TacMap is locked are saved once you unlock, and unlocking while a map is still importing no longer removes it. • Unit Sync: Undo no longer overwrites a teammate's newer change. • Unit Sync: in older-style rooms (join codes starting with 2:), objects no longer disappear when a teammate on iPhone still uses TacMap 2, and the room now explains that members on different app versions can see different objects. • Security hardening for the Unit Sync relay.
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