Tadpole Games

Tadpole Games

Kid phonics puzzle games

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Free

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Details

  • Released
  • Updated
  • June 12, 2026
  • September 28, 2026

Features

Tadpole Games screenshot #1 for iPhone
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About

I built these games so my five-year-old twins could practise what they’re learning at school: reading, writing, numbers, languages and the wider world. Perfect for Travelling, Long Waiting or just Improving Bedtime. GAMES SO FAR • Fredle — a word puzzle that follows the order of phonics sounds taught in UK schools reception class (Sets 1, 2 and 3). Trace letters to build real words. • Fred Fix — fix the jumbled, missing or wrong letter to spell the word. Perfect early phonics practice. • Sumdle — friendly number puzzles to build mental maths. • Flagle — see a famous landmark, tap the country’s flag. Geography made playful. • Spanish Flagle, Spanish Words & Spanishdle — a first, gentle taste of Spanish vocabulary and sounds. • Flowerdle & Leafdle — match real photos of flowers and leaves. A little bit of nature, every day. Terms of Use: https://tadpolegames.com/terms.html
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What's New in Tadpole Games

1.16

September 28, 2026

New installs open with a short welcome: your child's school year, the topics, and Premium. Build a Building now has its own preview. All games is now at the top of every game's menu, one tap back to the whole list. Fredle speaks French. A child in France who asks to be shown a word now hears it sounded out in French, one sound as each tile lights, then the whole word. Gentler section colours: Numbers is peach, Calming lavender and Art rose, so every section has a colour of its own. Fredle in French on an English phone now says each word's meaning aloud, after the French. The next step in Make a Cake and Build a Building now glows. Make a Cake, Build a Building and Make a Rainbow are calm again: every child drags the pictures into place, whatever their school year, instead of being asked to spell words like violet. Make a Cake's clip in the welcome now finishes a cake, with its celebration. In French on an English phone, trace a word and its English meaning sits underneath. A child on a French phone sees the words on their own, as before. Spelldle's letters stay in two rows on a small phone, so the whole board fits on screen. The app opens on its own games page now: the shelves, your child's school year and the free goes. The app no longer asks you to download the app. French word meanings read as labels now, not definitions. The games page shows the start of every game's picture, titles and all, and Spell Duel and Spelldle have real pictures. The Languages shelf now reads "Spanish and French", the languages its games teach today. The Numbers shelf now reads "Sums, numbers and time", which is what its games teach today. The voice that tells your child what to do at the start of each game now speaks calmly and plainly, without acting the line out. The welcome's first slide reads softer: its promises in the brand's dark green, its heading in a warmer grey. The welcome's first slide shows its games bigger and its promises clearer, and the games page's top bar lines up on the left. The welcome's game clips play smoothly and let the confetti land before the next one, and tapping a topic plays its game. When a game offers a wrong letter to choose between, it now only offers letters your child's school year has taught. A child in their first term of Reception is no longer asked to rule out a j they have not met. Words that pop up over a game are outlined, so they stay readable over green. Still calm, still ad-free.

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