Tainted Keep User Reviews

Customer Experience

Positive experience56.5% of reviews
Neutral21.7% of reviews
Negative experience21.7% of reviews

~ Based on 23 written reviews from the US App Store.

Is Tainted Keep Safe?

Tainted Keep appears mostly safe based on user ratings. AppsHunter Safety Score for Tainted Keep is 76/100.

This assessment is based on 37 user ratings, with an App Store average of 4/5.

Safety Analysis

70.3% of ratings point to a safe experience
13.5% of ratings suggest some concerns
16.2% of ratings point to a risky experience

~ Based on 37 App Store ratings for Tainted Keep.

Is Tainted Keep Legit?

Tainted Keep is no longer available in the App Store. AppsHunter Legitimacy Score for Tainted Keep is 35/100.

Based on 35 of 100 points across 7 verification signals from App Store and developer data.

Score capped because this app is no longer listed.

Top reviews

Where is controller support??

Game looks good, but I can use my MFi controller…. Please get this fixed

Please add controller support.

I picked this game up to play with a controller. No such luck. The game looks really nice. Please add that feature. I hate the awkward swiping and screen tapping stuff.

THIS GAME BLEW MY MIND NO CAP

Best game I ever played i tell ya what

outstanding

I'm enjoying this game, and I'm quite comfortable with the controls. I hope if the devs change the controls at all for all the people complaining about them, they make the change optional and not mandatory - I'd hate to suddenly have this game go from great to sucky for me because the controls were changed to something that doesn't work for me.

if the character is "staggering around like a drunkard" on your screen, you might consider whether your phone can handle the game. I'm running this on a 128 gb iPhone 6 Plus with all graphics options maxed out, and not only does it look gorgeous, but it runs beautifully. totally smooth, everything happens at the right speed, no complaints. a lesser device might have more difficulty - understandably. this game is nothing if not graphics-intensive.

And for people having a hard time with the controls, you might also consider whether they just seem a little laggy, and if they do, just keep playing until you upgrade your sword. One of the things that makes the lowest-level sword the lowest level is that it's not very responsive. I haven't noticed this issue with the wooden staff or the axe that are acquired later in the game.

so no complaints from me! on the contrary - it's utterly replayable (i've completed it about five times now and it still gives me chills), and all this with no in-app purchases and no ads! *and* I got it while it was free! yowza. :)

I could lodge a very minor complaint about the quality of the voice-acting – it's pretty poor – but there isn't much of it and what there is is certainly more than bearable.

*Update, June 2017: I've completed the game 100 times now if not more, and I still enjoy it and it STILL manages to give me the occasional chill. And there are still zero ads or other obnoxious distractions, and neither have I ever seen a warning that the app won't work with future versions of the iOS. This is, very unfortunately, unheard of anymore. But you can still experience it here in this game. Quite an accomplishment, this. Thank you, devs!! I only wish now that they had produced a sequel (or two, or three, or…).

**Update, August 2019: I couldn’t even hazard a guess as to how many times I’ve completed the game now, but I continue to play it on my iPhone XS Max running iOS 12.4 and it continues to run flawlessly from start to finish. It’s just amazing to me that anyone could be so compliant with Apple developer guidelines as to build a game that would run without a hitch on every iPhone and under every iOS developed over a period of this many years - however many it’s been now since I started playing this game. Eight? Ten?

I just noticed that one reviewer who doesn't like the controls was talking about sliding his fingers around on the screen. I hope when he says "finger" he means "thumb". Anyone trying to control this game with their fingers – as opposed to their thumbs – will naturally find it difficult. That's not what the game – or the iPhone, really – is designed for. So I just thought I would add this note to anyone who is actually trying to play this game with their fingers: use your thumbs, silly! I bet you'll find it a lot easier.

And to the person who couldn’t figure out what the objective was: you just haven’t played long enough. There are lots of small objectives to be completed along the way toward attaining the much bigger final objective.

And I would advise anyone reading these reviews not to be dissuaded by the negative ones, because you might find that your experience of the game is as good as mine has been for all these years, and continues to be today.

Enjoy!! =)

***Update, September 2019: I’m disappointed to relate that I am today, with the release of iOS 13, seeing the first evidence (in about eight years of playing this game on every device and iOS version that’s come out in that time) of incompatibility between this game and the OS. The game doesn’t take up the whole screen, and the header bar icons and the clock are appearing in their usual place. Sadly - very sadly indeed, for me - this could mark the beginning of the end for this game. As yet, it still plays fine, but the first problems have finally appeared. We’ll see what this portends.
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Better than expected

Truly this game has a dark souls feel, excellent graphics and smooth gameplay. One of the few games on mobile that run so well. Underrated and hidden gem.

Was super excited

DEVELOPERS PLEASE READ!!!
I was super excited to find this game on Pinterest and couldn’t wait to download it ! ESPECIALLY considering it said it had MFI controller support! With my gamevice that works perfect!! It was completely unresponsive! Please PLEASE fix developers I would love to play this game
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Oct 2018

Dear lord, this game is amazingly sick! The devs just abandoned this game - sad.

You know how in Skyrim, (at highest graphical levels) when you first enter a dungeon, or cave. You see all that graphical detail, how your shadows cast off in the distance when light flickers shine against your body, you know that dark, broody atmosphere with the music hitting the right tones, letting you feel the ambience of the place? This game has that.

Graphics are SICK!! On iPad Pro 10.5 (Metal did it justice)

Sad part. No controller support with nimbus.
Touch pad, camera rotation controls are super 💩 💩 💩

Blocking is real good, dark souls, Skyrim ( has stamina) so hits do drain stamina.

Story is real cool, simple sentences explain a whole paragraph worth - very well written, gives you deep insight without having to spend your real life time to figure out, while still maintaining it deep enough.

If these guys would fix the 💩 camera rotation,
Add a “auto orientation of enemy, that we can change to another enemy by pressing shudder buttons “animus harbinger on iOS does an amazing job of this”
Give it true controller support.
These guys would have an actual contender, rewrap and sell it.

I would had easily paid $5 - $10 for a good revamped version of this game. Oh well, their loss. They literally abandoned a gold mine and huge potential for a community to “grow behind it”

Too bad. Enjoy it for what it’s worth, abandoned freeware.
Future devs, take ideas from here, and run with it.
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Beautiful disaster

A waste of an awesome game with great potential. Great graphics, combat mechanics are there, but need work. I feel like this is one of those games that everyone got hyped for and then was let down big time. The combat is extremely repetitive, the sound effects and soundtrack sound like they came from haunted mansion with Eddie Murphy, and, as far as I can tell, there’s no objective. I played for about 2 hours and I just ran around this huge castle where everything looks the same and killed perfectly identical monsters
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Good game but play on Easy

As far as I can tell the only difference between hard, medium and easy modes is the number of lives you get. Hard=1, Medium=5, and Easy=unlimited. The worst part is that once you lose your lives you have to restart at the very beginning, with tutorials and everything. I always select Medium when presented a choice and didn't realize my lives were limited until I fought the first boss. I lost my fifth life there and almost deleted the game when it made me start over. But, after figuring out the lives limits, I selected Easy and now I find the game more enjoyable without having to worry about the number of lives I have.
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😐😐😐

It has awful bug in witer places

Beautiful fantasy adventure

Love the female hero, the graphics are beautiful and the controls are smooth. If exploring a creepy fortress full of traps and monsters hacking and slashing as you go sounds like fun, this game is for you.

Tainted Keep Review

(Ipad mini2) The virtual controls work really well with this game. (Once you understand how they work, and have gained "muscle memory") It feels natural, just after a few minutes. Graphics are clean and crisp. (No problem with frame rates.) The fixed camera is in a good position, Also smooth and steady, when taken control of. Combat feels solid. (Total control of your character, which enhances emersion.) Attacking feels satisfying. (No button mashing here. Its not boring or to slow) Blocking, works well. (Aka "parry" since its a weapon, not a shield) Spells and physical damage, create choice in play style. (Virtual control lay out, allows for easy finger reach of spell buttons, while thumbs are on sticks) Lots of 3-D space to move around in/explore/set up/pull/change up combat tactics on he fly. (When a mobs weapons hit the floor after you defeat them, it feels satisfying.) Just the right amount of difficulty and skill required, for enjoyable gameplay. (Reminds me of Dark Souls, but less brutal/punishing.) If you love dungeon crawlers, real time combat rpgs, and adventuring, you have to try this game out.
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Finally!

Finally a mobile game I can play for more than 30 min without getting bored. Graphics get a 10 controls get a 10 but I use the moga controller so I don't know how the touch controls are. Gameplay is fun and challenging. This game is hard to put down. I cannot believe I'm just now hearing about this game and that it's only 1.99. I recommend this game to anyone and everyone. I give it a 9.5. Took off a point 5 because I don't like the map lol.
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Dark souls iOS

Unexpectedly good game

Liked it until I lost my lives and had to start from scratch

What kind of hack n' lash third person RPG has a continue structure like this????

I Finally Found One

This game right here. This is what I hope for each time I download a game in the App Store. A game that feels polished where I am focused on the game and not the Home Button to delete it. This game brings me back to the Super Nintendo Playstation era. It takes a few encounters of monsters in the game to get the hang of the combat with on-screen swiping. Then it's back to exploring the castle you're in and figuring out what to do with your new found powers. For example you must use the light to see in the dark area.

Although you can't break jars for items you do gain new items.

Great game.

Great job Ravn Studio
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Definitely something there

Nice graphics, solid idea...I read someone stating a Dark Souls feel to it...accurate assessment. There is definitely someone interesting and captivating.
The touch controls are a little different and are a bit of a hindrance. Sliding your finger up on the right side of the screen to attack, and down to block felt...awkward. Having the option to tap the screen to attack would feel more natural. Sliding your finger left to right to pan the screen felt normal but needs the ability to adjust sensitivity. It would be nice to have touch control options to help this game excel.
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This game is a pleasant surprise

Never heard about this game until it went on sale so I thought I'd take a chance on it and glad I did. The graphics, lighting, animations and everything feel very well done. The combat gameplay is really good with block and attack with a green stamina bar that makes you think when to block or attack. Weapons can be leveled and gain new weapons and level design is good. Controls are great especially with an MFi gamepad it feels like I'm playing a console game. Very well done. This one needs more exposure, worth the money
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Great Game

It's a great game I would have given it a five star if it wasn't for the controls they should have put buttons for attack and block instead of using a v-stick except for that the game is great

So Close!

This COULD have been a great game. It has the look - even better than most of its kind.

But the controls ruin this game to no end - just hopeless! The game uses a V-stick for looking left/right, and 'up' for hit, 'down' to block. But it is no responsive, so when you are walking and looking, you stagger around like a drunkard.

If this game got rid of the right V-stick, and used buttons and the right-half-to-look- control scheme, this game would be second-to-none.

But as it it, it is unplayable and not even worth half a star. I advise the developers to go back and re-do the controls, this time without trying to be "innovative" but instead ruining the game.
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