Nice?
I loved the first version. And I kinda love the second version too, however, I found some stuff that I didn’t like that Chris might want to address in the next updates: 1) The most important flaw: No bosses. There is a lot of room variations but some interesting boss fights could be nice, like Jazza or Mr Bigguns was. It’s just way cooler than just getting a random cat buff every 5 rooms :/ I miss bringing Mr Bigguns some laxatives. 2) Attack button is too tolerant, I died because I wanted to switch weapon but I threw a granade instead (maybe the switch weapon button is too small). I play at maximum resolution with 150% HUD scale 3) There are some “comming soon” unfinished parts, such as the reaper or weapon smith. 4) No merchants along the way. 5) Curse pillars are just not worth it compared to collecting loot (+1 damage but enemies spawn in pairs is the prime example, who would do that especially in latter levels?) 6) It’s just more braindead hack&slash than the first version. Especially the Emerald Dagger is very missing. I got to room 35 on my 2nd try (after I died due to the button tolerancy) just by spamming lifesteal scythe. I believe the Stun Resistance shield makes it too braindead and should be adjusted. 7) Weapons are somewhat less creative. RPG-7 and Flamethower were funny. Now it’s just melee, bow and some magic. Bugs found: When you have more than 3 rows of weapons it starts to overflow the screen, making me unable to switch to some weapons. Please address some of these issues and I will gladly give 5 stars :) Keep up the nice work!
Response from developer
Thank you for your feedback. Screen resolution / UI issues: • This should be resolved in 0.3.6c now. Please update Tallowmere 2 from the App Store. You may need to adjust the resolution in-game from Options > Screen > Screen Resolution. Weapons and characters: • More things from the original Tallowmere will be coming to Tallowmere 2 in due course. For Tallowmere 2's development, I am supporting iOS in the middle of development, rather than at the end – hence, not everything is implemented yet. Weapon Selector: • With the screen resolution fix in 0.3.6c, this should be mostly resolved. However, I'll still see about ensuring the Weapon Selector UI gets resized to fit on the screen. Gameplay: • Additional curses and special NPCs will be added throughout the dungeon over time. Upcoming version 0.4 is planned to feature a new game mode. Tweaks to item modifiers are also planned for Ruleset 0.4. I appreciate your feedback. Cheers!
Need maj
Tallowmere 2
遂に日本語実装した神ゲー
ちゃんと楽しむなら課金前提みたいな所はありますが課金する価値は十分にあると思います!
強いて言うなら、属性や状態異常の仕様、あとは2で追加された要素についてあまりよく分からない事もあるので1のようにチュートリアルを設けてくれると嬉しいです。
So underrated
The game's very good btw, gameplay loop is satisfying, difficulty is challenging but not to the point of frustration. The variety in weapons, damage types, traits & effects make every dungeon floor feel fresh & new.
Hope we get the rest of the features in Tallowmere's Keep at some point. I've been curious about what Blacksmith Matthias & The Punisher are supposed to do.
















