Free
Rating summary
About
Carve neon territory across 100 hand-crafted stages in a fast, focused take on the cut-and-capture arcade classic. Slice the field with a single bold stroke, race back to your wall before the enemies catch you, and claim everything you sealed off.
CORE LOOP
Draw a line from any edge of your territory. While the line is open you are vulnerable; close it and the side the enemies are not on becomes yours — and when they end up split across both sides, you keep the smaller half. A speed cap on the cutter forces real risk and reward — no cheap full-screen sweeps. Each stage sets its own goal, rising from 60 percent of the board in the early acts to 90 percent at the end.
ENEMIES & POWER-UPS
Three enemy types reshape the geometry of every stage: the Reflector is the baseline, the Heavy is nearly twice its size at a little over half its speed, and the Dasher is the smallest and the fastest. All three hold a steady pace and bounce off the walls, so a stage is a pattern you can read rather than a reflex test. Pick up Slow Time for room to plan a long cut, or a Shield to survive one mistake — both take effect the moment you touch them.
PROGRESSION
100 stages grouped into themed acts ramp the difficulty smoothly from cozy practice grids to multi-enemy gauntlets. Each stage scores you on completion percentage, time, and lives remaining — earn one, two, or three stars and chase a perfect run. Stage select lets you replay any level you have unlocked.
DESIGN
A neon vector aesthetic, crisp haptics, and a synth soundtrack keep the arcade feel modern without losing the readability that the genre lives on. Built for one-thumb play in portrait on iPhone.
NO STRINGS
Fully free. No ads, no in-app purchases, no subscription, no account, no tracking. The whole game ships on your device and works offline.
SUPPORT
Feedback, bug reports, or stage requests are welcome at the support link below.
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What's New in Territory Arcade
1.0.8
September 11, 2026
Housekeeping release. The store description now matches the game exactly: each stage sets its own capture goal, a finished cut gives you the side without enemies, and the power-ups take effect the moment you pick them up. No gameplay changes.
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