Soft block
As soon as you open the game it makes you upgrade your monster but you dont have the option to upgrade amd the tutorial just doesnt let you play unless you upgrade your monster
Some work
Good game but only discovered it from the tcg shop sim so gave it a shot, a lotta work can be made like the chest system, ofc leveling up quick would make a huge advantage but the requirements to get cards to upgrade your monsters seems to be made to lean towards spending money especially from the cost to open chests early as well as the time to open and all just to get a small number of cards, it just feels like a clash royal loot system copy, another thing is getting higher tier monster seems to easy as the chances of getting them from the lower chest and “battle pass” takes the fun and effort from the game
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Terrible game balance
Early on, there are too many chests and not enough opening space. A few days later, you hit a cap and can’t win anything because opponents are too strong.
Even the gameplay itself is mediocre. Sure, it’s an interesting concept at first but it isn’t great - the semi-randomness of target selection wastes ability points when used on the wrong target; the wheel system wasn’t explained well in the tutorial.
If I enjoyed any part of it, I might have given this game a 2/5, but honestly I just stuck around out of morbid curiosity.
I came here to see how the TCG might turn out for the Card Shop Sim, and I know this is a much older game, but this game is a flop. I truly hope there are better plans for the TCG. :)
Even the gameplay itself is mediocre. Sure, it’s an interesting concept at first but it isn’t great - the semi-randomness of target selection wastes ability points when used on the wrong target; the wheel system wasn’t explained well in the tutorial.
If I enjoyed any part of it, I might have given this game a 2/5, but honestly I just stuck around out of morbid curiosity.
I came here to see how the TCG might turn out for the Card Shop Sim, and I know this is a much older game, but this game is a flop. I truly hope there are better plans for the TCG. :)
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going to experience the game without paying to win will lyk what i think
well see
Fun
Yuhhh
Fix your game
It will randomly freeze in the middle of a battle and it’s an automatic loss when that happens makes it very hard to get your trophies up
Good
It’s great
A Little Rough but Fun and Enjoyable
This game needs some polishing but overall it’s very fun.
At the heart of the game is the battle system which is unique and interesting and new. Don’t expect a normal TCG experience. In fact, I wouldn’t even call it a card game. You collect Tetramon and level them up but the gameplay has nothing to do with cards.
But it’s fun and engaging and gives you the ability to be very creative with your team building. The team building is a great mix of strategy and creativity, while the battles are fast paced and require quick thinking.
The Tetramon themselves are super cool (and cute). I want to cuddle some of them.
Aside from the combat system, nothings really explained. Which is fine for the most part, but when it comes to spending/using extremely limited resources (like for evolving) an explanation of what it does and how it affects stuff would be nice.
Daily or weekly quests would also be super fun. Something to work on, a solid goal. Play x amount of matches, win x amount of matches, KO x amount of opponents.
The graphics aren’t super crisp. At first I wasn’t a fan, but it’s definitely grown on me. They remind me of late 2000s early 2010s Nintendo graphics. Reminds me of being a kid playing games on my DS.
The two biggest complaints I have so far are:
- The progression system is not great for those who want a casual game to relax to. You earn trophies when you win matches and lose trophies when you lose matches. Makes sense.
Unfortunately, progression in the game is tied to trophies. To unlock new Tetramon for you to collect, you have to reach certain amounts of trophies. To have more Tetramon in battle you need certain amounts of trophies.
Having progression being tied to win/loss stats leads to less having fun and more stressing about the game (imo). I understand extra rewards being given for winning but basic progression? Was disappointing to find out.
I wish progression and unlocks were tied to just playing the game (number of matches played, trainer level, whatever) rather than how often you win/lose. Because I love playing this game and would love to be able to relax while still unlocking all those new shiny Tetramon.
- The chests you earn from winning battles have a timer to open them. Small chest is 3 hours, medium chest is 8 hours, not sure what Large is. You can only open one chest at a time. You can only hold 4 chests. You can’t delete or get rid of the chests you have. I feel like this could use some tweaking. More slots, less time, even just the ability to delete them would be a major improvement. Maybe making an XS chest that unlocks in minutes but has WAY less rewards.
Overall, while it could use some small tweaks and improvements the game is still incredibly fun in it’s current form and I would definitely recommend it. The battle system and the Tetramon themselves are the best parts of the game.
At the heart of the game is the battle system which is unique and interesting and new. Don’t expect a normal TCG experience. In fact, I wouldn’t even call it a card game. You collect Tetramon and level them up but the gameplay has nothing to do with cards.
But it’s fun and engaging and gives you the ability to be very creative with your team building. The team building is a great mix of strategy and creativity, while the battles are fast paced and require quick thinking.
The Tetramon themselves are super cool (and cute). I want to cuddle some of them.
Aside from the combat system, nothings really explained. Which is fine for the most part, but when it comes to spending/using extremely limited resources (like for evolving) an explanation of what it does and how it affects stuff would be nice.
Daily or weekly quests would also be super fun. Something to work on, a solid goal. Play x amount of matches, win x amount of matches, KO x amount of opponents.
The graphics aren’t super crisp. At first I wasn’t a fan, but it’s definitely grown on me. They remind me of late 2000s early 2010s Nintendo graphics. Reminds me of being a kid playing games on my DS.
The two biggest complaints I have so far are:
- The progression system is not great for those who want a casual game to relax to. You earn trophies when you win matches and lose trophies when you lose matches. Makes sense.
Unfortunately, progression in the game is tied to trophies. To unlock new Tetramon for you to collect, you have to reach certain amounts of trophies. To have more Tetramon in battle you need certain amounts of trophies.
Having progression being tied to win/loss stats leads to less having fun and more stressing about the game (imo). I understand extra rewards being given for winning but basic progression? Was disappointing to find out.
I wish progression and unlocks were tied to just playing the game (number of matches played, trainer level, whatever) rather than how often you win/lose. Because I love playing this game and would love to be able to relax while still unlocking all those new shiny Tetramon.
- The chests you earn from winning battles have a timer to open them. Small chest is 3 hours, medium chest is 8 hours, not sure what Large is. You can only open one chest at a time. You can only hold 4 chests. You can’t delete or get rid of the chests you have. I feel like this could use some tweaking. More slots, less time, even just the ability to delete them would be a major improvement. Maybe making an XS chest that unlocks in minutes but has WAY less rewards.
Overall, while it could use some small tweaks and improvements the game is still incredibly fun in it’s current form and I would definitely recommend it. The battle system and the Tetramon themselves are the best parts of the game.
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Diddy
This game is so good it reminds me of diddler
Tetramon
I naught the game on pc about 2 weeks ago wishing I could play the card game and this gave me just that ugh heaven
Fun
Very fun f2p
Love this game!
This game is really good love it.
Fun
Fun game with a different play style
Honestly not bad at all
Kind of enjoying it so far. Only hear of it from Z1 on YouTube
Good game but my gems are bugged
Iv played this game recently and iv not used a single free gem but when I had over 40 gems
The game removed them for instance I can't open a chest for 18 even though the thing said I have 22 gems. Which isn't right it makes it difficult when the free gems get removed for no reason as you can't save them up do to that.
The game removed them for instance I can't open a chest for 18 even though the thing said I have 22 gems. Which isn't right it makes it difficult when the free gems get removed for no reason as you can't save them up do to that.
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Fun
Pretty fun so far. Only played like 30 mins
Fun game
Has tons of potential. I’m gonna see where this goes. Fun to play but strategy guide would be helpful
Good game
Good game
Good game!
Got this game earlier and am loving it. A great pick up and play, and it gets you going pretty quick. Highly recommend
Best game
It’s is like the shop but you could final play with the card
Cub
Love it
Cub
Love it
