Soft block
Some work
Terrible game balance
Even the gameplay itself is mediocre. Sure, it’s an interesting concept at first but it isn’t great - the semi-randomness of target selection wastes ability points when used on the wrong target; the wheel system wasn’t explained well in the tutorial.
If I enjoyed any part of it, I might have given this game a 2/5, but honestly I just stuck around out of morbid curiosity.
I came here to see how the TCG might turn out for the Card Shop Sim, and I know this is a much older game, but this game is a flop. I truly hope there are better plans for the TCG. :)
going to experience the game without paying to win will lyk what i think
Fun
Fix your game
Good
A Little Rough but Fun and Enjoyable
At the heart of the game is the battle system which is unique and interesting and new. Don’t expect a normal TCG experience. In fact, I wouldn’t even call it a card game. You collect Tetramon and level them up but the gameplay has nothing to do with cards.
But it’s fun and engaging and gives you the ability to be very creative with your team building. The team building is a great mix of strategy and creativity, while the battles are fast paced and require quick thinking.
The Tetramon themselves are super cool (and cute). I want to cuddle some of them.
Aside from the combat system, nothings really explained. Which is fine for the most part, but when it comes to spending/using extremely limited resources (like for evolving) an explanation of what it does and how it affects stuff would be nice.
Daily or weekly quests would also be super fun. Something to work on, a solid goal. Play x amount of matches, win x amount of matches, KO x amount of opponents.
The graphics aren’t super crisp. At first I wasn’t a fan, but it’s definitely grown on me. They remind me of late 2000s early 2010s Nintendo graphics. Reminds me of being a kid playing games on my DS.
The two biggest complaints I have so far are:
- The progression system is not great for those who want a casual game to relax to. You earn trophies when you win matches and lose trophies when you lose matches. Makes sense.
Unfortunately, progression in the game is tied to trophies. To unlock new Tetramon for you to collect, you have to reach certain amounts of trophies. To have more Tetramon in battle you need certain amounts of trophies.
Having progression being tied to win/loss stats leads to less having fun and more stressing about the game (imo). I understand extra rewards being given for winning but basic progression? Was disappointing to find out.
I wish progression and unlocks were tied to just playing the game (number of matches played, trainer level, whatever) rather than how often you win/lose. Because I love playing this game and would love to be able to relax while still unlocking all those new shiny Tetramon.
- The chests you earn from winning battles have a timer to open them. Small chest is 3 hours, medium chest is 8 hours, not sure what Large is. You can only open one chest at a time. You can only hold 4 chests. You can’t delete or get rid of the chests you have. I feel like this could use some tweaking. More slots, less time, even just the ability to delete them would be a major improvement. Maybe making an XS chest that unlocks in minutes but has WAY less rewards.
Overall, while it could use some small tweaks and improvements the game is still incredibly fun in it’s current form and I would definitely recommend it. The battle system and the Tetramon themselves are the best parts of the game.
Diddy
Tetramon
Fun
Love this game!
Fun
Honestly not bad at all
Good game but my gems are bugged
The game removed them for instance I can't open a chest for 18 even though the thing said I have 22 gems. Which isn't right it makes it difficult when the free gems get removed for no reason as you can't save them up do to that.
Fun
Fun game
Good game
Good game!
Best game
Cub
Love it
