
Text Dungeon: Roguelite
Minimalist Roguelite RPG
About
What's New in Text Dungeon
1.4.1
September 4, 2026
The dungeon no longer has to end. Win a run to unlock Endless mode, then keep descending — every cycle is harder than the last, and clearing one lets you take a boon deeper. How far you got is the only score that counts. Four new rooms break up the descent. Treasure rooms lay out a hoard and let you take one relic. Elites are a single dangerous thing guarding something worth having. Rest rooms heal you, or burn a curse off. And deep in an endless run you'll find a forge, where a relic can be sharpened as far as +7 — at a safe price, or for half if you're willing to gamble. Enemies now arrive affixed: hulking, frenzied, warded, brittle. The same bestiary, fighting differently. Two relic packs are also available. The Wanderer's Hoard rewards prepared, steady play. The Ossuary Vault asks for something back — poison, bleed and curses, paid up front. Runs now survive closing the app, branch cards show what's waiting down each path, and combat has been rebalanced so skills, potions and defends decide fights.
MoreIn-App Purchases
$2.99
Sealed Depths
Break the seal and descend deeper.





