Text Dungeon: Roguelite

Text Dungeon: Roguelite

Minimalist Roguelite RPG

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Free
In-App Purchases

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Details

  • Released
  • Updated
  • February 27, 2026
  • September 4, 2026

Features

Text Dungeon: Roguelite screenshot #1 for iPhone
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About

Roguelite A minimalist dungeon crawler built around strategy, choice, and replayability. Descend through a procedurally generated dungeon where every room presents a decision — fight, trade, risk, or retreat. Build your character through perks and items, adapt to enemy mechanics, and push deeper with each run. Every descent is different. Every choice matters. Strategic Turn-Based Combat Manage your energy. Balance attack and defense. Use skills wisely. Enemies have unique mechanics — some split, some scale, some punish hesitation. Survive long enough to reach the deeper floors. Build Your Run Choose a starting class and perk combination. Collect items that modify stats and add powerful effects. Discover synergies and adapt to what the dungeon offers. No run plays the same. Procedural Rooms Each descent generates a different path including: • Combat encounters • Merchant shops • Shrines and events • Rare item discoveries • Boss fights Push your best room record further every time. Progression System Earn Sigils from your runs. Unlock permanent perks. Refine your starting build. Skill and strategy determine how far you go. Sealed Depths Expansion (Optional) Break the seal and descend further. Unlock: • Rogue and Mage classes • 2 new bosses • 5 rare items • Expanded dungeon content One-time purchase. No subscriptions. Designed for Focus No ads. No accounts. No social features. Just a clean roguelite experience. Legal Privacy Policy: https://hipporasy.dev/roguelite/privacy/ This app uses Apple’s Standard End User License Agreement (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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What's New in Text Dungeon

1.4.1

September 4, 2026

The dungeon no longer has to end. Win a run to unlock Endless mode, then keep descending — every cycle is harder than the last, and clearing one lets you take a boon deeper. How far you got is the only score that counts. Four new rooms break up the descent. Treasure rooms lay out a hoard and let you take one relic. Elites are a single dangerous thing guarding something worth having. Rest rooms heal you, or burn a curse off. And deep in an endless run you'll find a forge, where a relic can be sharpened as far as +7 — at a safe price, or for half if you're willing to gamble. Enemies now arrive affixed: hulking, frenzied, warded, brittle. The same bestiary, fighting differently. Two relic packs are also available. The Wanderer's Hoard rewards prepared, steady play. The Ossuary Vault asks for something back — poison, bleed and curses, paid up front. Runs now survive closing the app, branch cards show what's waiting down each path, and combat has been rebalanced so skills, potions and defends decide fights.

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In-App Purchases

$2.99

Sealed Depths

Break the seal and descend deeper.

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