
Free
About
Survive. Evolve. Become the legend of Vietnam.
Step into the myth of Thánh Gióng — a boy who grew into a giant overnight to save his homeland. Fight through waves of An invaders across 11 hand-painted worlds inspired by real Vietnamese landmarks.
UNIQUE ENEMY AI
Every enemy type behaves differently:
• Infantry march in formation lines
• Archers keep distance and retreat when you approach
• Cavalry charge at 3× speed with dust trails
• Ghost enemies phase in and out — invisible = invincible
• Sorcerers cast meteor rain from afar — dodge the red warning circles!
• War elephants stomp with AOE shockwaves
• Captains buff nearby allies with speed aura
11 HAND-PAINTED WORLDS
From the green rice paddies of Phù Đổng village to the scorched battlefield of the An army — each world is a unique hand-painted map with its own enemy lineup and tactical challenge.
6 HERO EVOLUTION STAGES
• Silent infant → throws stones
• Awakened child → bamboo staff
• Young warrior → iron sword
• Strong youth → rapid attacks
• Giant hero → flame spear
• Iron horseman → legendary mount
SMART TACTICAL SPAWNS
Enemies don't just swarm — they organize. Vanguard charges first while archers shoot from behind. Flankers attack from the sides. Ghost squads appear and vanish. Each phase brings new tactical formations.
7 PASSIVE SKILLS
Level up and choose: Regen, Max HP, Melee Damage, Bullet Speed, Weapon Damage, Attack Speed, Movement Speed. Every run is a different build.
PLAY IN YOUR LANGUAGE
Full localization in Vietnamese and English. Clean portrait UI designed for one-hand play.
OFFLINE • NO LOGIN
Play anywhere. Progress saves locally. No accounts, no ads in story mode.
From the 14th-century chronicle "Lĩnh Nam Chích Quái" — this is your legend now.
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What's New in Thánh Gióng
1.0.4
May 14, 2026
Complete UI redesign with AI-generated backgrounds, buttons, and icons. New epic battle music for all 11 worlds — intense war drums and bamboo flute. Victory and defeat themes. Music pauses when app goes to background. 6 upgrade skills in shop. Boss damage now scales with player HP. New VFX particle system with golden fire trails and floating damage numbers. Swipe right to go back. Multiple bug fixes.
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