I do love it, but…
Been playing for 4 years now, back when it was coin hunt world. Really miss the crypto earning but it’s still a fun game. My only thing that’s really frustrating me is that there are no post offices that are tagged around me. It would’ve been 5 stars and I’d play it a lot more if I was able to have a vending machine near me. I seem to be the only one left in the Toledo area playing still too so it makes it very difficult to finish events because I only have my structures to collect from. Can you please get more, or ALL, post offices to be tagged so we can make more progress. Possibly even do the adventure pass for once.
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Not for you
The game as it is, is not for you. Come for building? It’s in an alpha stage, where sometimes the distances make sense (200m access, or a reasonable amount for safety) while others it’s not (50m, with GPS drift that can mean nowhere). It relies heavily on game tags that don’t move, are a small fraction of those that players need, and aren’t available in most areas.
Ok, maybe you came for the fitness aspects. If you are on a pixel (not the 7 line), and run, you can complete the walking goals in about 90 minutes. Less driving for some reason. But iOS? 150 minutes is the low end, walking, and far higher driving. Content is deeply uneven, and extremely limited in what can be built by any given player. So it’s not going to be exciting this way either.
Events are designed so you need about 5-10 bots playing via emulation in your area, or you can’t participate. No joke, the game really only wants you to succeed if you put in a part time or more worth of time and effort, as well as have a large group playing at the same time along your walking routes.
In short, no matter what draws you in, the game as it stands is not designed for you. Hopefully it will end the “group” events and focus on game growth one day: that is, focus on the rural solo player since right now that’s what playing in a top global city feels like.
Ok, maybe you came for the fitness aspects. If you are on a pixel (not the 7 line), and run, you can complete the walking goals in about 90 minutes. Less driving for some reason. But iOS? 150 minutes is the low end, walking, and far higher driving. Content is deeply uneven, and extremely limited in what can be built by any given player. So it’s not going to be exciting this way either.
Events are designed so you need about 5-10 bots playing via emulation in your area, or you can’t participate. No joke, the game really only wants you to succeed if you put in a part time or more worth of time and effort, as well as have a large group playing at the same time along your walking routes.
In short, no matter what draws you in, the game as it stands is not designed for you. Hopefully it will end the “group” events and focus on game growth one day: that is, focus on the rural solo player since right now that’s what playing in a top global city feels like.
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Great game
Really fun game, got me of the sofa. Open world gameplay like Pokémon game, great for kids and adults and all the family can play.
You should pass
3 1/2 years of following the company, and I no longer feel anyone new should play this game. If you drive while playing, for hours a day, it’s fine. But the basic game is no longer a notable draw for getting players out to walk, without many caveats.
I *Still* Want to Believe
There is some of the game that's solid, makes me want to get up and go for a walk. It works well enough for minimal entertainment while out for a walk with the stroller or jogging.
But all of that exercise has sets of costs I would avoid otherwise in life, which means to me, since I incur costs just to play routinely, it's functionally a subscription game. So, it takes investment more so than a regular game to dig into it, and only works if your base route is good enough for you.
Anyway, it’s rough and design pivots seem to be more common without compensation or meaningful refunds when it happens. Content is sparse too.
But all of that exercise has sets of costs I would avoid otherwise in life, which means to me, since I incur costs just to play routinely, it's functionally a subscription game. So, it takes investment more so than a regular game to dig into it, and only works if your base route is good enough for you.
Anyway, it’s rough and design pivots seem to be more common without compensation or meaningful refunds when it happens. Content is sparse too.
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