
The Deep Dice
Roll effects, not numbers
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About
Descend: three acts of twelve nodes, a boss at the end of each. Battles, events, shops — and dice whose faces are effects, not numbers: attack, block, heal, mana, poison.
Every roll is a hand to build a turn from. Reroll, spend mana, hold block for the hit that actually lands.
Death ends the run. The class keeps what it earned: levels 1–20, skill points, a tree of three branches — stats, active abilities, dice arsenal. The next descent starts stronger.
Difficulty 1 to 5 changes the enemies, not the numbers on screen: more health, meaner faces, new abilities.
• Classes with separate skill trees
• Three acts, bosses, elites, random events
• Dice you unlock and build a loadout from
• Daily challenges, achievements, leaderboards
• Single player, no online opponents
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What's New in The Deep Dice
1.3.0
September 17, 2026
15 difficulty levels, up from 5. The next one needs a class level and a win on the one below it. The flask unlocks at level 15. Five potions: healing draught, draught of fury, stoneskin, antidote, mana draught. One per turn, no mana spent. Buy them in the shop or find them in events. 12 relics that hold for a whole run. Bosses drop them from difficulty 6. Relic slots open at class levels 25 and 45. Inventory now keeps dice, potions and relics on one screen.
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