Thrilling story
A thrilling tale which builds very well on its innovative premise. One of the best game books I have ever played 5/5 stars
Thoroughly enjoyable
Well worth the first run through. Enough so that I donโt really feel the need to try it again, as it was quite satisfying. Maybe the pimpernel will make it next time...
Decent story constrained by top level design choices
I enjoyed this game - overall, the writing was solid, the art was lovely, and I got a general sense that my choices mattered, and it provided several hours of solid entertainment.
That said, there were some issues. Many of the scenes in the game are set to a timer which, while largely artificial, adds an unnecessary stress to a text adventure game where I want to be able to read โ and choose โ at my own pace.
Secondly, all of the chapters in the game are linked to placement on maps. The maps are well drawn, but with the exception of an early mansion exploration and some dungeon exploration later in the game, they don't add to the experience. In fact, in one chapter, the game becomes less about the choices you make, and more about how you can effectively navigate the map. I had to restart that section so many times, I almost gave up.
Frankenstein wars redeemed itself in the end with some tense, tight writing, even if I felt like the central relationship between the three main characters was ultimately a little thin. Kate never get enough screen time with Tom and Anton for her final choice to have the emotional impact I think the writer was going for.
I have to add that it's a little short... still, solid game and worth your money.
That said, there were some issues. Many of the scenes in the game are set to a timer which, while largely artificial, adds an unnecessary stress to a text adventure game where I want to be able to read โ and choose โ at my own pace.
Secondly, all of the chapters in the game are linked to placement on maps. The maps are well drawn, but with the exception of an early mansion exploration and some dungeon exploration later in the game, they don't add to the experience. In fact, in one chapter, the game becomes less about the choices you make, and more about how you can effectively navigate the map. I had to restart that section so many times, I almost gave up.
Frankenstein wars redeemed itself in the end with some tense, tight writing, even if I felt like the central relationship between the three main characters was ultimately a little thin. Kate never get enough screen time with Tom and Anton for her final choice to have the emotional impact I think the writer was going for.
I have to add that it's a little short... still, solid game and worth your money.
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Awesome
I hope that a sequel is made
Deep, compelling story
Fun game, felt like I was a big player to the story and how things went. It was intense.
Such ingenuity should be praised!
Highly enjoyable!!
Fun Game
Love the interactive story feel
Perfect story but lowres artwork
As far as the story goes it's perfect the sound effects are nice
It'j just that the artworks are not HD look kinda low res on ipad pro 12.9
And the font looks very basic
And no special (landscape mode) for ipad
It'j just that the artworks are not HD look kinda low res on ipad pro 12.9
And the font looks very basic
And no special (landscape mode) for ipad
Outstanding
Excellent story, real decisions with and even more real consequences!
Great Game Book!
This book is the best game books you can find out there! (Not lying!)
Must read!
Engaging and well written.
Problem
Keeps reverting to home screen after "reanimating fallen soldiers" Have not been able to play it at all
Response from developer
Hello, could you send us information about your device model to support@cubusgames.com? We will be glad to help you and figure out what is happening as soon as possible, since no other users reported this. Thank you.
Mary Shelley would approve !
This is a great concept, effectively and atmospherically delivered. A classic love- triangle is acted out in the midst of a Post- Napoleonic War with Victor Frankenstein's technology available to the generals.I can well imagine Byron, Polidori & the Shelleys enjoying playing this at Villa Diodati back in June 1816...
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