Replay value is great.
I get obsessed playing these games very well done.
AMAZING
This is not only the best story game I’ve ever played, it’s the best game I’ve ever played period.
I played this when they originally came out, and I keep coming back to it even all this time later. I can’t describe my joy rediscovering the adventure and relationships and challenges in this game.
I am having w problem with not knowing how to get the legacy advantage on the second and third games, so if anyone does know I’d love to hear a the solution
Please get this game, it’s wonderful and actually makes me happy
I played this when they originally came out, and I keep coming back to it even all this time later. I can’t describe my joy rediscovering the adventure and relationships and challenges in this game.
I am having w problem with not knowing how to get the legacy advantage on the second and third games, so if anyone does know I’d love to hear a the solution
Please get this game, it’s wonderful and actually makes me happy
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Great Game
Can play many times in many ways.
Inadvertently funny; 3.5 stars
SPOILERS...
This entire chapter is based around an army-management minigame, building up to a battle at the end.
Now here’s the big spoiler.
WINNING OR LOSING MAKES NO DIFFERENCE.
If you win, you will get cheated of your victory by your plot-armored nemesis. If you lose, you will survive due to your own plot armor. Whatever happens, your friends will be all right and your kingdom will be overrun by demons.
In fact, losing may be BETTER. You get to screw up the minigame as badly as you like, and you’ll get a brainwashed friend back. In order to win, you have to kill them. If you lose, the only named NPC who dies is a gruff general who barely appears in The Lost Heir 3 anyway. The only real reason to win is bragging rights.
I assume the author responded to feedback that failing TLH1’s boss battle had far too harsh drawbacks by lowering the consequences for losing, but having an arguably NEGATIVE outcome for winning is bewildering.
END SPOILERS
I recommend just focusing on building up your character for TLH3, because that’s where the stat checks become truly brutal. Again, I recommend physical classes because, if you focused on Magic alone, getting a good ending will be much harder there.
This entire chapter is based around an army-management minigame, building up to a battle at the end.
Now here’s the big spoiler.
WINNING OR LOSING MAKES NO DIFFERENCE.
If you win, you will get cheated of your victory by your plot-armored nemesis. If you lose, you will survive due to your own plot armor. Whatever happens, your friends will be all right and your kingdom will be overrun by demons.
In fact, losing may be BETTER. You get to screw up the minigame as badly as you like, and you’ll get a brainwashed friend back. In order to win, you have to kill them. If you lose, the only named NPC who dies is a gruff general who barely appears in The Lost Heir 3 anyway. The only real reason to win is bragging rights.
I assume the author responded to feedback that failing TLH1’s boss battle had far too harsh drawbacks by lowering the consequences for losing, but having an arguably NEGATIVE outcome for winning is bewildering.
END SPOILERS
I recommend just focusing on building up your character for TLH3, because that’s where the stat checks become truly brutal. Again, I recommend physical classes because, if you focused on Magic alone, getting a good ending will be much harder there.
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HOLY FLIP!!!
One of the most AMAZING games I have played!
I can’t Evan describe what it is like to lose yourself in this beautifully told story! I don’t wright reviews that much but WOW! This hits home! With so many classes o choose from! AH! Amazing just down right AZMAZING!
I can’t Evan describe what it is like to lose yourself in this beautifully told story! I don’t wright reviews that much but WOW! This hits home! With so many classes o choose from! AH! Amazing just down right AZMAZING!









