One problem though
Brutal stat checks give this one a steep learning curve
Magic specialists will struggle to pass the endgame gauntlet without a bad ending. Blades/Archery experts should make it through readily if they maxed their key stats, and Unarmed specialists are midway between Blades/Archery and Magic. Stats such as Strength, Agility, and Endurance will contribute greatly to success... and tend to be raised by martial training, not so much by magical training. Oops. Have fun trying to fend off ravenous demons with your sterling grasp of Geography.
That said, IF you can pass the checks, it’s a fun romp with a suitably high-power and high-stakes conclusion. The ‘successful’ endings DO make reference to your choices all throughout the trilogy. It’s just... getting there is hard, and may (?) be impossible for some.
I strongly advise looking up a guide.
Hero ending achieved!
Disappointing ending
Started out so promising...
Terrible ending
A pleasure as always
My suggestion, make a new series same universe; such as being the son or daughter of the player king/Queen.
As a result your choices are passed on to them, class, vampirism or otherwise to a limited degree. Though the antagonist in the game can be a god rather than a mortal, after all the demon realm is similar to the divine realm.
Why not a war between the heavens and hell, good and evil gods? It would be fitting the heir of the lost heir ascend to greater heights or stop a greater threat.
Though that is just my thoughts.
Improvements, the only improvements I can suggest; make the classes have more involvement in the story. Possibly a unique companion based on each class not just a follower.
If the heir was a vampire lord, a vampire companion and more vampire related options.
If a necromancer, a undead or other necromantic companion / encounters.
A druid, a... you get the point.
There are a lot of classes, which is amazing, I love it, now it's time to refine a bit more than add too the list of classes. Rather than doubling the classes, 1/4 more but over all more detail with the current and additional classes.
So it feels less of you are the heir and have these abilities. Instead you are the (class) heir with (class) effecting the entire story rather than at determined moments.
(I do understand that is a massive undertaking having to revise the story to follow each classes unique style and possibilities.)
A great conclusion to a great series
Impossible choices
Weak and Unfair Ending
Fantastic Story. Bad Numbers.
Good Conclusion to a Great Series
Disappointing Conclusion
Doubled with the bad game design of only successful skill checks gain skill points, it means you are locked into whatever you are already good at with little chance to improve your weaker skills.
A fairly sad conclusion
UPDATE ME
Disappointment, Despair, and Lack of Control
Sky-high stats and skills are required in an impossibly wide variety. Relationships with companions are insignificant. Corruption and destruction of everything of value are built into the plodding script of events. And the depressing ending appeared arbitrary and pointless. I was a moment away from saving the day when I was yanked inexplicably into a pathetic and hopeless sequence of events. If a failed ending was the result of losing all health, or morale, or poor judgments, that would at least make some sense. It genuinely feels like the writer's main goal was to crush the hopes of the player. Save your time (and money, with the pumped-up price for a pathetically worse game) and avoid this one.
