Strong message but very poor controls
There are lot of aspects of this game to like (visuals, sound design, story elements), but its horribly broken controls, UI, and overall UX far outweigh any thought-provoking message/experience that the creators were aiming for. There’s no tutorial whatsoever, it’s frustratingly difficult to move the character around the spaces, and half the time the touchscreen hotspots don’t seem to respond to interactions, taps, swipes, etc.. I think I get what the developers were going for: be wary of becoming a “cog in the system” or “another brick in the wall”, but given the clear lack of focus on making the game actually playable, it would have been better off as an interactive comic/graphic novel/manga where far fewer player interactions/inputs were required to advance the story and conclusions. In its current state, it just feels incomplete, untested with users, and leaving much more to be desired if it’s trying to facilitate compelling gameplay and discovery. I appreciate the introspection and reflection it evokes, but its cons far surpass its pros and lost me after too many frustrating attempts to just get the game to respond or work properly. For now and until significant control improvements and bug fixes are made, this one’s a miss/skip it.
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cool i guess but boring
i played this a few months ago and was bored to death so i deleted it before i finished. then i saw a review less than 24 hours ago saying “the story was breathtaking” so i redownloaded and btw there’s only like 5 levels, there’s like 4 interactive parts and i completed the game in a total of like 2 hours which idk but that’s boring to me. also the story was sooo predictable. spoiler: but of COURSE the colors you literally discovered that day on the way to work are the threat bubbles and all the people are the dots coming from the extractors. it’s all grey black and white game people! of course the 3 colors you see and 2 words said to you are related. it was just so boring and the guy moves so slow and you don’t truly get to explore when you can’t move past a scene without being pushed toward whatever the devs want you to discover. it’s a cool game and idea but just so so boring. don’t waste your 2-4 hours on this game that feels like a gloomy day. :/
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One of the best games I've ever played
When I got Apple Arcade for the first time, this specific game spiked my interest. This game is so beautifully done. It's a playable piece of art. I am shocked at the amount of negative commentary this game has received. This is me encouraging you to play this game, the controls, a little tricky but you'll get the hang of it. This game is a masterpiece, you will not regret a single moment of it.
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Powerful story
This is a surprisingly very short game. It’s sort of like an interactive tell-tale game— which is phenomenally done on a mobile device. The story was powerful and the ending was very sweet— like a wonderful and bright ending to a chamber music piece. I believe this is a one-time play through unless you’re a completionist and would like to see if choosing different options results in different outcomes.
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Great Game, just laggy
honestly this game was super fun. I loved the puzzles and the whole storyline in itself was really amazing. The graphics were really beautiful and the meaning of the story was heard. I recommend people to play this game. It reminds me a lot of inside. The only downturn of this game is the laggy play through and bad movement controls. it also did crash on me once. But other than that I liked it!
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