Stuck On Loading Screen
I’ve purchased the whole game but i can’t play the game, its stuck on the loading screen
Ugghhh
It’s fun has great graphics storylines are great but 5, and 7 gems like literally u don’t even get an hour of gameplay u go to bed n spend way too much on gems definitely not worth it id love to continue playing but at least energy not gems they don’t even roll over after you’ve ran out the u have to watch multiple ads. So developers I will be deleting this just not worth it
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I need help
The game is not opening for me and I spent a lot of time on it doing the quests and stuff so I was wondering what to do
Such a beautiful game
Really wholesome, and w the inclusion of ads for gems you can play easily- absolute gold that it’s free, I played non stop ❤️
Honest Review
As an artist myself, I found this game incredibly refreshing and enjoyable. The inclusion of herbs and spices, each with their own little descriptions upon discovery, was one of my favourite features. The sense of foraging, exploration, and uncovering new details felt truly magical and unlike anything I’ve experienced in similar games.
The story of a young man striving to become an artist while exploring his native town was beautifully told. The world felt alive, rich with small details that added depth and charm. I especially loved the story of the runaway princess, the abandoned weaving shop, and the many subtle touches that made the village feel authentic. The characters were memorable, and the side quests, while limited in number, were thoughtfully written and enjoyable.
There were a few areas where I felt the game could be expanded. The upper city area outside the fort felt somewhat underutilised, and several characters could have benefitted from additional quests or return appearances. The subplot involving the schoolmaster disapproving of his daughter spending time with the protagonist felt a little sudden near the end and might have been stronger if it had been developed earlier in the story. I would also have loved more interactions with the protagonist’s father to further explore their hardships and strengthen the emotional connection between them.
A few gameplay improvements could make the experience even better. The seating arrangement outside the tea stall could not be rearranged after being placed, which felt limiting. Adding one more cow to the village would help balance paneer availability. I also wished there was slightly more time to explore the village at night after tea time. Restricting foraging and long-distance travel for safety would make sense, but the current transition to the end of the day feels a little abrupt and cuts short opportunities for nighttime interactions.
Despite these minor criticisms, I absolutely loved the game. Its atmosphere, storytelling, exploration, and attention to detail made it a genuinely memorable experience. I’ve already started creating fan art for Tea Time and sharing it on Pinterest. Thank you for creating such a beautiful world, and please keep making more games. You have a lifelong fan right here.
The story of a young man striving to become an artist while exploring his native town was beautifully told. The world felt alive, rich with small details that added depth and charm. I especially loved the story of the runaway princess, the abandoned weaving shop, and the many subtle touches that made the village feel authentic. The characters were memorable, and the side quests, while limited in number, were thoughtfully written and enjoyable.
There were a few areas where I felt the game could be expanded. The upper city area outside the fort felt somewhat underutilised, and several characters could have benefitted from additional quests or return appearances. The subplot involving the schoolmaster disapproving of his daughter spending time with the protagonist felt a little sudden near the end and might have been stronger if it had been developed earlier in the story. I would also have loved more interactions with the protagonist’s father to further explore their hardships and strengthen the emotional connection between them.
A few gameplay improvements could make the experience even better. The seating arrangement outside the tea stall could not be rearranged after being placed, which felt limiting. Adding one more cow to the village would help balance paneer availability. I also wished there was slightly more time to explore the village at night after tea time. Restricting foraging and long-distance travel for safety would make sense, but the current transition to the end of the day feels a little abrupt and cuts short opportunities for nighttime interactions.
Despite these minor criticisms, I absolutely loved the game. Its atmosphere, storytelling, exploration, and attention to detail made it a genuinely memorable experience. I’ve already started creating fan art for Tea Time and sharing it on Pinterest. Thank you for creating such a beautiful world, and please keep making more games. You have a lifelong fan right here.
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