The Program User Reviews

Customer Experience

Positive experience78.9% of reviews
Neutral7.8% of reviews
Negative experience13.3% of reviews

~ Based on 897 written reviews from the US App Store.

What users say

Is The Program Safe?

The Program: College Football appears safe based on user ratings. AppsHunter Safety Score for The Program is 94/100.

This assessment is based on 40,549 user ratings, with an App Store average of 4.7/5.

Safety Analysis

93.7% of ratings point to a safe experience
3.7% of ratings suggest some concerns
2.6% of ratings point to a risky experience

~ Based on 40,046 App Store ratings for The Program.

Is The Program Legit?

The Program: College Football appears to be a legitimate app. AppsHunter Legitimacy Score for The Program is 90/100.

Based on 90 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

What I’ve been looking for

Fun!

Difficulty Scaling

I have teams 10 points above the opposition and still am unable to score. It’s honestly laughable, I have teams at 50 versus low 40s and I can’t even move the ball. My qb is in the 70s and he can’t compete any pass short or long

This is the game you’re looking for.

Best Football game on the market. I wish you could call your own plays and play live, but still best game on the market!

Fav

This is the best

Recruit signing/practice success probability isn’t truthful.

Just recently, I attempted to sign 3 recruits all above 3 stars. I got their chance of signing at above 78 for two and 65 for the other. All three declined.

I usually brush things like this off, even though it happens quite frequently… I just let it be. HOWEVER. The next 4 recruits I tried to sign all had chances below 50% with one at 33 and another at 35.

They all signed.

This is a VERY annoying thing that seems to happen often. You get a recruit with very promising signing chances (70% - up) and they seem to be willing to decline more so than the probability shown. This inconsistency can even be applied to certain training regimens like the “make or break”. A player could be given a “50/50 shot” at going up 5 overall points or down 5, but on the contrary the game gives a bar for every player you have that represents the likelihood of that players training being successful. It could say a 100% success rate, but often I find it to be VERY misleading, and the player suffers. this doesn’t just apply to that specific regimen.

I feel like this is a tacky money grab for the developers. They get you to make multiple micro purchases for season passes after every season because usually you’ll find that with the given amount of recruiting points in the beginning isn’t enough to absolutely guarantee anything from more than 1-2 recruits unless you spend loads on said recruits (won’t have enough for anyone else.)You purchase the game pass thinking it’s going to benefit you in signing more people only for the probabilities in the long run to not be truthful — which gets you spending more money.

Please fix. This happens way too often to be just bad luck & inconveniences.
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10/10

I got beef with Lexington but other than that 10 out of 10

Recruiting

The recruitment area needs some work. Need to be able to select more players at a time rather than just one move at a time.

Easy

Chill calm

Review

Overall game is fun, but you need to pay to be good.

Love it

Good game

Garbage

Game is trash. Too many recruits lost with over a 90% chance to commit.

Great Game!

Really fun and immersive, although not the most realistic CFB mobile game out there. If you’re looking for the most realistic option, CFC or Gridiron Coaching are probably your top options. However, this one to me has been the most fun. Recruiting is challenging enough to require some real strategy. Top tier graphics and headshots. A few tweaks I would suggest:
1. Expanding the transfer portal. Right now, each offseason you have the option to enter one player into the portal and get one out. Hopefully they expand so that you can get as many out as you put in.
2. Raising the recruiting class cap of 12 players per class.
3. Adding In-game playcalling. There should be an option between a simulation and a more controlled in-game play calling system.
4. Adding the ability to edit a player’s name/jersey number/headshot after they have joined the roster.
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Random Garbage

This game is such a random garbage simulation. I’ll win every game against the hardest teams and then lose to the worst team on the game. if ratings don’t matter in this game what is the point. and the amount of times i’ve had dudes over 90% scouted and they don’t sign. really? it’s so frustrating to put hours into something that genuinely just feels like a random garbage simulation that predicts if you’re gonna win before the game starts.
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Nice

I enjoy the game. Played about 30 seasons and I would love to see who and how many players I have had drafted. I just had my first projected top 10 pick and wonder how many Ive had.

Fantastic game

I have been playing for like a year or two now and it’s taken me awhile to truly understand how the game works. So yeah pretty good overall not gonna lie. I just for some reason while in the all American conference got the shutout that would have let me move up to the next conference it says I still only had 44/45 points which I don’t really know if it’s a bug or I just misread something. But love the game it’s a tough one but a good one.
EDIT: I misunderstood the shutout thing
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It’s good

This game keeps me interested. I wish you didn’t have to pay for the pass every season. Sometimes I roll through a season quickly.

Great

Wonderful

Good game

This is one of the best my team or GM game I play they give you so many tokens each season 1,200 that you can spend to. Take your team better there no adds and it not pay to win

Review

Wish there was realism

Love it

Been playing this game for years now!