67
Adiciting
LFLucas Xu Fan
Netmarble — Years of Progress Ruined by Corporate Greed and Pay-to-Win
The Seven Deadly Sins: Grand Cross is another perfect example of how Netmarble can take an incredible anime franchise and turn it into an endless money-making machine.
The game has fantastic characters, enjoyable combat mechanics, and an amazing universe. Unfortunately, all of that potential is overshadowed by increasingly aggressive monetization and an exhausting progression system.
New characters are constantly introduced, and the power creep has become ridiculous. Characters you’ve spent months building can quickly become outdated, forcing you to chase the latest releases just to remain competitive.
The biggest problem is that obtaining a character is no longer enough.
To unlock a character’s full potential, players often need multiple duplicates, additional upgrades, expensive equipment, cosmetics, and countless resources.
Even after investing hundreds of hours into the game, your progress can feel meaningless compared to someone willing to spend hundreds or thousands of dollars.
Meanwhile, certain sponsored content creators and affiliated partners receive significant resources or promotional advantages, allowing them to showcase fully upgraded characters that most regular players cannot realistically afford.
These showcases create unrealistic expectations about character performance and make the experience of ordinary players feel even more frustrating.
How is the average player supposed to compete when the difference between dedication and spending money has become so enormous?
The constant power creep, limited resources, expensive summons, and pressure to obtain every new character make the game feel less like an enjoyable RPG and more like an endless financial commitment.
I’ve invested time into this game because I genuinely love The Seven Deadly Sins universe. But loving a franchise shouldn’t mean accepting predatory monetization practices.
Netmarble needs to stop prioritizing short-term profits over long-term player satisfaction.
Make character upgrades more accessible, improve free-to-play rewards, reduce the constant power creep, and give dedicated players a realistic opportunity to compete without spending ridiculous amounts of money.
A player’s dedication should matter more than the size of their wallet.
The saddest part is that Grand Cross could have been one of the greatest anime mobile games ever created.
Instead, it increasingly feels like a game designed to exploit its most loyal players.
Netmarble, your players are not walking credit cards. Start treating them with respect.
An incredible franchise buried beneath corporate greed. Extremely disappointing.
The game has fantastic characters, enjoyable combat mechanics, and an amazing universe. Unfortunately, all of that potential is overshadowed by increasingly aggressive monetization and an exhausting progression system.
New characters are constantly introduced, and the power creep has become ridiculous. Characters you’ve spent months building can quickly become outdated, forcing you to chase the latest releases just to remain competitive.
The biggest problem is that obtaining a character is no longer enough.
To unlock a character’s full potential, players often need multiple duplicates, additional upgrades, expensive equipment, cosmetics, and countless resources.
Even after investing hundreds of hours into the game, your progress can feel meaningless compared to someone willing to spend hundreds or thousands of dollars.
Meanwhile, certain sponsored content creators and affiliated partners receive significant resources or promotional advantages, allowing them to showcase fully upgraded characters that most regular players cannot realistically afford.
These showcases create unrealistic expectations about character performance and make the experience of ordinary players feel even more frustrating.
How is the average player supposed to compete when the difference between dedication and spending money has become so enormous?
The constant power creep, limited resources, expensive summons, and pressure to obtain every new character make the game feel less like an enjoyable RPG and more like an endless financial commitment.
I’ve invested time into this game because I genuinely love The Seven Deadly Sins universe. But loving a franchise shouldn’t mean accepting predatory monetization practices.
Netmarble needs to stop prioritizing short-term profits over long-term player satisfaction.
Make character upgrades more accessible, improve free-to-play rewards, reduce the constant power creep, and give dedicated players a realistic opportunity to compete without spending ridiculous amounts of money.
A player’s dedication should matter more than the size of their wallet.
The saddest part is that Grand Cross could have been one of the greatest anime mobile games ever created.
Instead, it increasingly feels like a game designed to exploit its most loyal players.
Netmarble, your players are not walking credit cards. Start treating them with respect.
An incredible franchise buried beneath corporate greed. Extremely disappointing.
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PPier-Alex~
Les drop de ce jeux son absolument horrible
Dans le tirage pour persona 5 j’ai dépenser PLUS DE 900 GEMMES pour avoir aucun des personnages ( en plus y’en n’a 3 a avoir !!!!!) comment ces légal d’avoir des drop si bas et dans 20 jour il va falloir redépenser 900 pour une nouvelle bannière si vous voulez suivre le ritme va falloir payer
CMcroier moi
bye
What a scam
PPewmy@ss
Characters
Its a good game that makes release characters STUPID OVERPOWERED and even when they’ve been out for a while they still have the stupidest abilities like Escanor and merlin like tf do you mean they can just negate ALL damage (2 million+ damage) with a un-removable grey buff yea if thats not stupid OP idk what is
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Eelostoc














