Unlike many games that use “cards” and such to determine the outcome of a battle, Timing Hero grants the player manual control of his/her hero: three ways to dodge, an attack and counter attack, and a special ability, to simulate real time close combat. One other game that I loved that had similar combat mechanics was called “Infinity Blade” (two dodges, a few methods of attack, etc.). The first Infinity Blade is no longer on the App Store, but the particular type of gameplay that Timing Hero and Infinity Blade offer is what makes them two of my personal favorites.
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