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Solid Game
Some thoughts:
- I prefer to run a full cargo train instead of passenger/cargo. But I feel that this play-style is not very profitable or interesting in terms of content.
- I’d like to see the storyline be incorporated into the existing cargo system. For example, when you need to bring water to a town experiencing drought, you would actually fill your storage slots with water from the market, then bring them. Instead of the magically loading and unloading quest items.
- I wish I wasn’t as encouraged to level up my carts via merging because I really enjoy the aesthetic of having consistency between carts (all tankers, or all sea cans). Sometimes levelling up a car doesn’t even improve your train due to a net-loss of stats.
- I would prefer that instead of taking an unrealistic tunnel across the Atlantic that you start a new train in Europe instead. Nice way to start fresh and you could always return to North America and your previous train.
Solid game, I just wasn’t able to maintain interest past Europe. Thank you for this incredible experience!
