Tiny Running Man

Tiny Running Man

One-tap runner for your wrist

0 ratings
$0.99

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Details

  • Released
  • Updated
  • September 22, 2025
  • September 29, 2026

Features

Tiny Running Man screenshot #1 for Apple Watch
Tiny Running Man screenshot #2 for Apple Watch
Tiny Running Man screenshot #3 for Apple Watch
Tiny Running Man screenshot #4 for Apple Watch
Tiny Running Man screenshot #5 for Apple Watch
Tiny Running Man screenshot #6 for Apple Watch
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About

Tap to jump. Hold to jump a little higher. That's the whole control scheme, and every gap is built so a plain tap clears it. An endless runner made only for Apple Watch. Your runner goes on its own; you pick the moment to leave the ground. How far can you go? HOW TO PLAY - The jump fires the moment you touch the screen, and a press just after an edge or just before landing still counts. - Some jumps cross an arc of three stars. Some arcs suit a quick tap, others a held jump. Catch all three for a PERFECT. - PERFECTs build a combo that raises your score multiplier, up to ×3. Miss a star and the combo halves instead of resetting. - Big and gold stars are worth more, and each kind of star has its own shape. - From zone 2, a magnet pulls in nearby ground stars and reveals a trail of bonus stars above you. - From zone 3, jump clear of spike strips. WHY YOU COME BACK - The pace picks up the further you run, and the sky changes zone by zone: Day, Sunset, Night and, deep into a run, Aurora. - The Daily Run plays a course set by today's date, the same all day on your watch. Play it each day to build a streak. - After every run, a card shows your score, a NEW BEST or how close you came, and one goal for next time. - Add the complication to your watch face to see your best score (and streak, where there's room). Tap it to play. MADE FOR THE WRIST Lower your wrist or leave the app and the run pauses exactly where it was, then counts you back in with 3-2-1. Haptics are saved for moments that matter, like a PERFECT or a new best. Reduce Motion is respected, and VoiceOver labels cover the menu, help, pause and result screens. - A standalone Apple Watch app. Requires watchOS 26 or later. - No ads, no in-app purchases, no accounts, no tracking. Works offline.
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What's New in Tiny Running Man

2.0

September 29, 2026

Version 2.0 is a big rebuild. The world now speeds up and changes as you run, and your score finally says something about how well you played. - Zones: the pace picks up as you go, and the sky moves through Day, Sunset, Night and Aurora. - New scoring: stars, big stars, gold stars, and arcs of three stars along the jump curve. Some arcs want a quick tap, others a held jump. - Catch a whole arc for a PERFECT and build a combo multiplier up to ×3. - A new magnet: shorter, and it now reveals a trail of stars worth real points. - Spike strips from zone 3. - Jumps now fire on touch, not on release, with more forgiving timing at edges and on landing. No more falling through platforms. - Glancing away no longer costs you a run. The game pauses when you lower your wrist or leave the app, and counts you back in with 3-2-1. - Daily Run: a fresh course each day, with a day streak. - A watch-face complication showing your best score, plus your streak where there's room. - A result card with your score, how close you came to your best, and a goal for next time. - New effects: sparkles when you collect, dust when you land, score pop-ups. All respect Reduce Motion. - VoiceOver labels on the menu, help, pause and result screens. A note for 1.0 players: your best score starts fresh. Scoring in 2.0 is built on zones, arcs and combos that did not exist before, so a 1.0 score would be either far too easy to beat or out of reach. The menu shows your 1.0 best once, as a keepsake, and your new best is yours to earn. Thank you for playing the first one.

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