👊 📺 adzzzzzz
But if the first thing you do is hit me with an ad for ads right after wave one, you’re going to lose the players most likely to actually pay.
People who spend money on games tend to not tolerate that kind of pressure right away — they close the app and move on. Which is what I did.
Let me enjoy the game for even 10 minutes before asking for something. If you ever change that approach, I’ll gladly revisit my rating. Until then, it feels more like getting sand in my eye than playing a game.
Fun to play
It feels like the base game is unfinished.
Also, the last round I played reached a point where the game displayed only a frame or two every few seconds, being more or less frozen for seconds at a time. I suspect this is from too many projectiles being on screen. Being able to go into the options and simply turn off the display and of specific projectiles could possibly help this issue. In other words, being able to make certain weapon projectiles- (bullets, lighting bolts, etc) invisible may help.
Làm sao để mở khoá các công cụ khác…
Pagket
Unsure
Wouldn’t mind a tutorial but make a quick and simple one
Too many add
Amazing Game that has Massive Potential
Sincerely,
Fenrir Starknight
Developer Listens
This dev listens to feedback. This dev cares about their game. The ads aren’t as in your face as previous reviews say, feels like a regular amount for a phone game now.
While I think there still is more that can be improved and added, I can’t complain when I see a dev respond to feedback and do their best to improve.
Previous reviewers should revisit and consider if they should change the review, since their criticism may no longer be accurate. That’s what I’ve had to do, and am happy to do so.
Unreadably small text
Too many ads
Premium Just Hides Ads, No Rewards
First is the title of this. Typically, when you pay for premium, you don’t simply no longer see the ad offering, but you are able to get the reward being offered without watching an ad. The way you made this game in the higher difficulties is such that you want the small bits of extra cash offered for watching an ad. Now, I’m not given the bit of cash, it’s just not offered, which gives the advantage to someone not paying, since they can still get the reward. That’s a little funny to me.
The second is the rogue progression. You give *very little* tower points, then make upgrades…more…expensive, per tower perk used? Why? You’re hardly giving any benefit as is, but now making it even more difficult? Are you worried about scaling? It’s very weird. The game feels like it taunts the idea of rogue-lite, but secretly wants to be straight rogue. Gotta pick a lane, friend.
If things improve, I’ll update my review
Good game
Paid $10 for a game that STILL has ads.
I bet u had high hopes
Not great
Not bad of a game 6/10
Tons of ads
I’m not sure there is enough here to warrant that price tag. There isn’t even any progression between games, so there is a big piece of the rogue mechanics.
Maybe I’ll revisit the game after some updates have been done to it.
