My review on towers of Everland
Fun game found one bug
I did find one bug (iPhone XS Max): you can’t equip relics in portrait mode - you have to change to landscape otherwise the slot can’t be interacted with.
Great rpg
Needs an update
Great but breaking bug
Good, old-fashioned fun with no IAP
One suggestion if the devs are out there still, weapons and shields take up too much of the screen. When playing Kronk, 50% of the screen is the hammer and back of the shield. For the Traveller, the small wands are good but the later wands are dead center in the screen and make it difficult to see what you’re shooting at. Please lower them and/or make them smaller.
Overall, if you like this kind of game you will enjoy it!
Engaging, but repetitive
Play it for awhile! Have fun learning the nuances. But don’t expect it to engage you for than a few months at best.
Good for what it is
LOVE IT. Just wanted a new mode…
Great game!
One question though, what does “Clockwork” do? There is no description.
One of the best!
Good, but missing story
Great game but one issue...
Freeze Fest
Starts off strong then goes glacial
Mostly you’re just loot hunting, checking which weapons/armor has the best stats and taking ages to hopefully get rare hammers to upgrade as the legendary towers are brutal and you need gear to get by. That might be fine but the repetition is tedious.
Moving around the map is cumbersome, and often quite frankly the obstacles aren’t fun, walking around random debris is cumbersome (probably easier on a game pad) and some traps are tedious and more of a hazard of accidental movement (trying to turn and walking into the trap). Also, magical weapons become the default as they are as effective in melee and do ranged damage. You end up in heavy armor as you need it to survive and magic wands and skipping everything else late in the game.
The game lost its fun and felt like a chore, grinding endlessly, and without much of a story or motivation to go on and ten + hours in, there’s not really a reason I want to keep playing. It feels like it was arbitrarily extended when it could have wrapped up as a pocket sized adventure (things like a town is reduced to a few 90s-esq buttons, giving it a streamlined feel already) as about 8-10 hours let’s you experience most of everything of sequence. I’ve tossed the towel myself and probably should have sooner.


