
Free
About
A kid built something on the table. You get to knock it down.
Toy Smasher is a physics game with exactly one control: tap where you want the
ball to go. No aiming line to drag, no power bar to time, no upgrade tree to
grind. You see the stack, you pick the weak spot, you throw.
What happens next isn't scripted. Every block is a real physics object with its
own weight and friction. Hit a tower low and the base shoots out while the rest
drops straight down. Hit it high and the whole thing topples across the table.
Clip a corner and the neighbours go with it. The same level never falls apart
quite the same way twice.
EVERY LAST BLOCK
Clear the table completely or the round doesn't count. One block left standing
on the edge means one more careful throw — and you only get twenty.
TWENTY BALLS, NO REFILLS
No lives to wait for, no energy bar, no watch-an-ad-for-five-more. Twenty balls
per level, and when they're gone you try again immediately. Restarting costs you
nothing but the tap.
THIRTY LEVELS, EVERY ONE SOLVABLE
Towers, walls, gates, houses, bridges and pyramids — each one falls differently.
A pyramid absorbs almost anything. A gate loses its beam first. A five-high
tower goes down if you catch it right.
Every level was played through automatically before it shipped, and none of them
made the cut unless it could be cleared with balls to spare. No level in this
game is unwinnable.
NOTHING IN YOUR WAY
No ads. No timers. No in-app purchases. No account and no sign-up.
Open it, play it, put it down.
Playable in one hand, in short bursts, with the sound off.
Privacy Policy: https://spg-studio.com/datenschutz
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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What's New in Toy Smasher
1.0.0
September 2, 2026







