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Rating summary
About
The clock is the only thing keeping you here.
You drop into a dead lot with sixty seconds and one weapon. Every kill buys seconds. Every second buys another kill. When the clock hits zero you do not die, you get pulled out, and everything you banked is yours.
Only losing all your HP ends a run badly.
KILL TO BUY TIME
Special kills and killstreaks drip seconds onto the clock. A finite set of timers sits at fixed spots across the arena, so routing under pressure is a real decision, not a chase.
EIGHTEEN WEAPONS, LIMITED AMMO
Sidearms, primaries and specials, each with its own accuracy, spread and weight. Heavy iron slows you down. Ammo runs dry. Pick your fight or pick your feet.
DRAFT A BUILD EVERY RUN
Level up mid-fight and choose one of three perks. Body, discipline and technique are earned in the fight. Gear is bought between runs with supply you banked.
NINE KINDS OF DEAD
Five walkers with distinct pursuit behaviour, plus four elites that each break a rule. Brutes soak. Spitters leave acid. Quillers throw spines. Stalkers close faster than you want.
BETWEEN RUNS
Three save profiles, five difficulty tiers, a daily challenge with a streak, sixteen achievements and a permanent trade screen for gear.
Aim assist does the precision so you can do the thinking. Built for phones, one thumb per stick, runs of two to five minutes.
Run out of time and you walk. Run out of blood and you do not.
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What's New in trial
1.0
October 21, 2026







