
TunaWars
Command an Ancient nation.
Lowest price: $1.99 3 months ago (-0%)
Price history
About
Experience turn-based warfare across ancient eras, from the Bronze Age to the Dark Ages. Command your nation, manage provinces, and engage in strategic battles where delayed orders and outdated information are part of the challenge. A chronicler documents your reign as you play.
What's New in TunaWars
5.1
October 10, 2026
TunaWars 5.1 — The Satrap and the Dark Ages PLAY AS A SATRAP • A new seat beside the Ruler: govern a distant province for a realm you do not rule. Choose Governor on Quick Start, or Satrap on the Your Seat page. • The province is yours to run: its cities, its stores, its treasury and your own hosts. Recruit, build and march as a ruler would, inside your province. • Your patron takes a share of all it yields, and sends you its aims. Serve them, or withhold the share and spend its trust. • When a rider brings your recall, obey and hope for another post, or refuse and rise in revolt: the province becomes a realm of your own, and you its ruler. • Or defect, and govern the province in another crown's name. • If you die, your heir takes the office. There is no turn limit and no victory: the game is to endure. • Each people has its own word for the office: Satrap, Proconsul, Nomarch, Earl and more. THE DARK AGES • A fourth age: castles and men-at-arms, elves, dwarves, gnomes and orc hosts, in an age of steel and stone. No magic: the same war of couriers, supply and sieges. • Seven peoples of men stand beside the elder peoples. Choose a line-up — Kingdoms of Men, Elder Peoples or The Whole North — and set the share of men on the slider. • Old feuds: orcs and the elder peoples hate each other, and a people ruled from abroad is hard to hold. • New ground: marsh, tundra, glacier, badlands and jungle. • Every unit has its own painted figure, and the era has its own art, from the markets to the Court. • Your chronicle is written in an early medieval hand. AND MORE • Ask a neighbour to feed your army on its land, and revoke what you granted. • Operations on the Court: follow a campaign from its first order to its review. • Armies carry rations, and orders already on the road are shown. • A historical war shows its aim on every screen. • Your standing among the realms, told in words. • The tutorial teaches each kind of decision when it first comes up.
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FAQ
What is TunaWars?
TunaWars is a turn-based strategy game set in ancient historical periods. It focuses on commanding a nation, managing its resources, and engaging in warfare where communication delays and outdated information are key gameplay elements. A chronicler records your reign throughout the game.
What historical eras does TunaWars cover?
TunaWars spans four distinct ages of war: the Late Bronze Age, the Archaic Era, the Classical world, and the Dark Ages. The Dark Ages include fantasy elements with elves, dwarves, gnomes, and orc hosts.
How does the delayed order system work in TunaWars?
In TunaWars, orders sent to your armies take time to arrive, often two turns or more depending on road conditions. Until an order is received, your army will continue to execute its last command, adding a layer of strategic planning and uncertainty.
Can I play TunaWars offline?
The provided data does not specify whether TunaWars supports offline play. However, its turn-based nature and focus on strategic command suggest it may be playable without a constant internet connection.
What are the different ways to rule in TunaWars?
TunaWars offers two primary ruling styles: Autokrator, where you set overarching goals and an advisor executes orders, and Epistates, where you issue every order manually. You can switch between these styles at any time. You can also play as a Satrap, governing a province for another realm.
Does TunaWars have multiplayer?
The description mentions rival rulers with faces, names, and temperaments, and the ability to use AI or language models for your own key. It does not explicitly state traditional multiplayer modes but implies sophisticated AI opponents.
What is the age rating for TunaWars?
TunaWars has an age rating of 17+, indicating it contains content suitable for mature audiences. This is likely due to the themes of warfare and strategy.
How much does TunaWars cost?
TunaWars is available for a one-time purchase price of $1.99. There are no mentions of in-app purchases or subscriptions in the provided data.










