Bad review
It is bad when I make a roller coaster it takes you out
Quick review and request.
The game is wonderful. Love how much coasters I can make, although I really want lights to be added, and maybe even more sounds for the coasters, and possibly flat rides. But the biggest request yet, I really want a fave to face inverted coaster for example, invertigo at kings island.
Ultimate Coaster 2 is way better
Ultimate coaster is so much better, this game sucks. It has problems. And, it is not rollercoaster building, it’s getting stuck in one place on the map before you finally decide to quit and not give a ____ about it anymore.
Good but
The game is good but where are the updates it need more trains
Epic!
I LOVE this game ever since I downloaded it just can’t figure out how to find and get the Purchase Manager.
Five
Five
Very good
Long time to understand but very good quality
Cool
It’s good but AR mode always crashes for me and no, my device isn’t ancient. Otherwise this game is awesome
Ultimate Coaster 3: The Update this game NEEDS
Ultimate Coaster 3 is a fun roller coaster-building game with lots of potential, but I think it could be much better with improved lighting, more realistic models, easier building tools, better theming, more coaster elements, and full theme park creation.
I would love to see UC3 evolve from a coaster builder into a more complete theme park simulator, where players can design realistic coasters, build entire parks, add flat rides, and create immersive environments.
1. Graphics, Lighting & Realism
The lighting can look unrealistic, which makes it harder to create convincing theme parks. I would like to see:
* More realistic sunlight, shadows, reflections, and ambient lighting.
* Better nighttime lighting and colored lights that illuminate nearby objects.
* Improved materials for steel, wood, concrete, glass, and water.
* More detailed coaster trains, track connections, supports, wheels, lift mechanisms, and launch systems.
* More realistic scenery, buildings, foliage, terrain, and rockwork.
* Improved environmental effects, including fog, atmospheric perspective, and realistic water.
Real-world references: The detailed track and support structures of Intamin coasters, the distinctive track and train designs of B&M coasters, and the immersive environments at Universal’s Islands of Adventure.
2. Easier Building Tools & Auto-Smooth
Building complicated layouts should be easier and more intuitive.
I would like:
* Direct track editing using movable control points.
* Easier control of height, banking, curvature, and transitions.
* Copy, paste, mirror, rotate, and repeat tools for track sections.
* Undo and redo.
* Better top-down, side, and 3D editing views.
* Automatic support generation with manual adjustments.
* An Auto-Smooth function that smooths unwanted kinks and blends transitions while preserving the intended layout.
* Adjustable smoothing levels: Light, Balanced, and Strong.
* Automatic checks for abrupt curvature changes and potentially uncomfortable forces.
Auto-Smooth should work on the entire coaster or on a selected section. It should not destroy intentional transitions or change an element’s shape unnecessarily.
3. More Realistic Coaster Types & Track Styles
Every coaster type should be included in the base game rather than locked behind individual purchases.
Examples of coaster types and real-world references include:
* Giga coaster: Millennium Force at Cedar Point.
* Hyper coaster: Mako at SeaWorld Orlando.
* Launched coaster: Xcelerator at Knott’s Berry Farm.
* Multi-launch coaster: VelociCoaster at Universal Islands of Adventure.
* Inverted coaster: Banshee at Kings Island.
* Dive coaster: Yukon Striker at Canada’s Wonderland.
* Wing coaster: Thunderbird at Holiday World.
* Flying coaster: Flying Dinosaur at Universal Studios Japan.
* Wooden coaster: The Voyage at Holiday World.
* Hybrid coaster: Steel Vengeance at Cedar Point.
* Family coaster: Big Thunder Mountain Railroad at Disneyland.
* Wild mouse: Coast Rider at Knott’s Berry Farm.
* Spinning coaster: Ride to Happiness at Plopsaland Belgium.
* Tilt coaster: Gravity Max at Discovery World in Taiwan.
* Shuttle coaster: Full Throttle at Six Flags Magic Mountain.
Different coaster types should have their own appropriate track profiles, trains, wheel assemblies, supports, and ride characteristics.
4. A Complete Library of Track Elements
The game should include far more than basic loops, corkscrews, and cobra rolls. Elements should have realistic names and, where practical, adjustable geometry.
A. Vertical Loops & Loop Variations
* Vertical loop
* Circular loop
* Clothoid loop
* Teardrop loop
* Inclined loop
* Reversed inclined loop
* Double loop
* Consecutive vertical loops
Reference: The vertical loops on classic looping coasters and the large loop on Full Throttle.
B. Immelmanns & Dive Elements
* Immelmann
* Dive loop
* Reverse dive loop
* Inclined dive loop
* Norwegian loop
* Half loop into a dive
* Dive-loop combination
* Interlocking dive elements
Reference: B&M dive coasters such as Yukon Striker and inverted coasters such as Banshee.
C. Rolls & Twisting Elements
* Corkscrew
* Zero-G roll
* Heartline roll
* Barrel roll
* Inline twist
* Flying snake dive
* Zero-G stall
* Roll-over
* Sidewinder
* Double corkscrew
* Consecutive rolls
* Twisted drop
* Twisted airtime hill
* Ejector roll
References: VelociCoaster, Banshee, and other modern looping coasters. The flying snake dive is particularly useful for flying coaster layouts.
D. Cobra Rolls, Batwings & Combined Inversions
* Cobra roll
* Batwing
* Boomerang
* Double-inversion combination
* Interlocking corkscrews
* Interlocking loops
* Loop-to-corkscrew combination
* Corkscrew-to-loop combination
* Custom multi-inversion elements
Reference: The classic cobra roll on B&M looping coasters and the batwing on classic inverted or looping layouts.
E. Stalls & Hangtime Elements
* Zero-G stall
* Twisted stall
* Vertical stall
* Inclined stall
* 180-degree stall
* 270-degree stall
* 360-degree stall
* Stall into a dive
* Stall into a roll
Reference: The stall elements on VelociCoaster and modern launch coasters. The editor should allow players to customize the length, direction, and angle of a stall.
F. Airtime Hills & Camelbacks
* Camelback hill
* Ejector airtime hill
* Floater airtime hill
* Bunny hill
* Speed hill
* Double-up
* Double-down
* Twisted camelback
* Twisted airtime hill
* Outward-banked airtime hill
* Inward-banked airtime hill
* Step-up
* Step-down
* S-shaped airtime hill
* Elongated airtime hill
* Low-to-ground airtime bump
* Repeated airtime hills
References: Millennium Force for large-scale hills and airtime, and Steel Vengeance for aggressive, repeated airtime elements.
G. Turns, Overbanks & Direction Changes
* Standard banked turn
* High-banked turn
* Overbanked turn
* 90-degree overbank
* 180-degree overbank
* 270-degree overbank
* 360-degree overbank
* Outer-banked turn
* Twisted overbank
* Inclined turn
* Flat turn
* Fla
I would love to see UC3 evolve from a coaster builder into a more complete theme park simulator, where players can design realistic coasters, build entire parks, add flat rides, and create immersive environments.
1. Graphics, Lighting & Realism
The lighting can look unrealistic, which makes it harder to create convincing theme parks. I would like to see:
* More realistic sunlight, shadows, reflections, and ambient lighting.
* Better nighttime lighting and colored lights that illuminate nearby objects.
* Improved materials for steel, wood, concrete, glass, and water.
* More detailed coaster trains, track connections, supports, wheels, lift mechanisms, and launch systems.
* More realistic scenery, buildings, foliage, terrain, and rockwork.
* Improved environmental effects, including fog, atmospheric perspective, and realistic water.
Real-world references: The detailed track and support structures of Intamin coasters, the distinctive track and train designs of B&M coasters, and the immersive environments at Universal’s Islands of Adventure.
2. Easier Building Tools & Auto-Smooth
Building complicated layouts should be easier and more intuitive.
I would like:
* Direct track editing using movable control points.
* Easier control of height, banking, curvature, and transitions.
* Copy, paste, mirror, rotate, and repeat tools for track sections.
* Undo and redo.
* Better top-down, side, and 3D editing views.
* Automatic support generation with manual adjustments.
* An Auto-Smooth function that smooths unwanted kinks and blends transitions while preserving the intended layout.
* Adjustable smoothing levels: Light, Balanced, and Strong.
* Automatic checks for abrupt curvature changes and potentially uncomfortable forces.
Auto-Smooth should work on the entire coaster or on a selected section. It should not destroy intentional transitions or change an element’s shape unnecessarily.
3. More Realistic Coaster Types & Track Styles
Every coaster type should be included in the base game rather than locked behind individual purchases.
Examples of coaster types and real-world references include:
* Giga coaster: Millennium Force at Cedar Point.
* Hyper coaster: Mako at SeaWorld Orlando.
* Launched coaster: Xcelerator at Knott’s Berry Farm.
* Multi-launch coaster: VelociCoaster at Universal Islands of Adventure.
* Inverted coaster: Banshee at Kings Island.
* Dive coaster: Yukon Striker at Canada’s Wonderland.
* Wing coaster: Thunderbird at Holiday World.
* Flying coaster: Flying Dinosaur at Universal Studios Japan.
* Wooden coaster: The Voyage at Holiday World.
* Hybrid coaster: Steel Vengeance at Cedar Point.
* Family coaster: Big Thunder Mountain Railroad at Disneyland.
* Wild mouse: Coast Rider at Knott’s Berry Farm.
* Spinning coaster: Ride to Happiness at Plopsaland Belgium.
* Tilt coaster: Gravity Max at Discovery World in Taiwan.
* Shuttle coaster: Full Throttle at Six Flags Magic Mountain.
Different coaster types should have their own appropriate track profiles, trains, wheel assemblies, supports, and ride characteristics.
4. A Complete Library of Track Elements
The game should include far more than basic loops, corkscrews, and cobra rolls. Elements should have realistic names and, where practical, adjustable geometry.
A. Vertical Loops & Loop Variations
* Vertical loop
* Circular loop
* Clothoid loop
* Teardrop loop
* Inclined loop
* Reversed inclined loop
* Double loop
* Consecutive vertical loops
Reference: The vertical loops on classic looping coasters and the large loop on Full Throttle.
B. Immelmanns & Dive Elements
* Immelmann
* Dive loop
* Reverse dive loop
* Inclined dive loop
* Norwegian loop
* Half loop into a dive
* Dive-loop combination
* Interlocking dive elements
Reference: B&M dive coasters such as Yukon Striker and inverted coasters such as Banshee.
C. Rolls & Twisting Elements
* Corkscrew
* Zero-G roll
* Heartline roll
* Barrel roll
* Inline twist
* Flying snake dive
* Zero-G stall
* Roll-over
* Sidewinder
* Double corkscrew
* Consecutive rolls
* Twisted drop
* Twisted airtime hill
* Ejector roll
References: VelociCoaster, Banshee, and other modern looping coasters. The flying snake dive is particularly useful for flying coaster layouts.
D. Cobra Rolls, Batwings & Combined Inversions
* Cobra roll
* Batwing
* Boomerang
* Double-inversion combination
* Interlocking corkscrews
* Interlocking loops
* Loop-to-corkscrew combination
* Corkscrew-to-loop combination
* Custom multi-inversion elements
Reference: The classic cobra roll on B&M looping coasters and the batwing on classic inverted or looping layouts.
E. Stalls & Hangtime Elements
* Zero-G stall
* Twisted stall
* Vertical stall
* Inclined stall
* 180-degree stall
* 270-degree stall
* 360-degree stall
* Stall into a dive
* Stall into a roll
Reference: The stall elements on VelociCoaster and modern launch coasters. The editor should allow players to customize the length, direction, and angle of a stall.
F. Airtime Hills & Camelbacks
* Camelback hill
* Ejector airtime hill
* Floater airtime hill
* Bunny hill
* Speed hill
* Double-up
* Double-down
* Twisted camelback
* Twisted airtime hill
* Outward-banked airtime hill
* Inward-banked airtime hill
* Step-up
* Step-down
* S-shaped airtime hill
* Elongated airtime hill
* Low-to-ground airtime bump
* Repeated airtime hills
References: Millennium Force for large-scale hills and airtime, and Steel Vengeance for aggressive, repeated airtime elements.
G. Turns, Overbanks & Direction Changes
* Standard banked turn
* High-banked turn
* Overbanked turn
* 90-degree overbank
* 180-degree overbank
* 270-degree overbank
* 360-degree overbank
* Outer-banked turn
* Twisted overbank
* Inclined turn
* Flat turn
* Fla
Show more
Hidden gem
Please add Intamin spinning coaster,euro fighter and a couple other family models
Really good game ideas
Okay, here we go one of my first great ideas for this game is special seats on the back row. You may have a 360 spinning seat or a backwards seat. This would work really well for most rides especially wooden coasters with a backward seat. We can also add all the rollercoaster types that are in other games because that would be sick. Imagine the 4D rollercoaster you could use X2 at six Flags Magic Mountain as your demo ride. It has been closed permanently sadly. We can also add the wild mouse coaster bobsled coasters would work. To make this realistic you cannot bank your track over 45° a motorbike coaster on the other hand would be awesome. We can also make ATV rollercoaster. I don’t know of any ones in 2027 at dreamworld Australia. Oh well this game is awesome but it can still get quite annoying with the crashes. You can make your rollercoaster look like truly anything you want. And that’s the good thing about this game another feature that would be cool. Is being able to place scenery. Objects on your trains speaking of that you can make the scenery setting. Have these extra adding fire effects laser lights those would be cool especially at night time. The water coaster would be a ride type. They would have a book shaped train similar to storm coaster at SeaWorld Australia this one can go into the water as long as the train is not fully submerged. I’m gonna leave this part up to you things in your game that you would really like to add but has not been added come on take an actual. don’t use this as a review use this as me saying these are features that could be added to the game but are not ideas that come to my head the family sit down coaster. This is a rollercoasters weather. There are two seats next to each other with a lap ball of course cause it’s family not two seats behind them. That’s a separate car. In my opinion the best part of this game is the creativity that you have. The worst part is when you’re in the middle of an insane layout and derives gone cause it crashed especially when you have all save off this is the worst. Imagine you’re building the rollercoasters with a 150 km an hour launch nine inversions insane airtime. It’s an awesome layout right and then you finally connected to the station with auto save off and you haven’t saved a ride and the game shuts on you and you lost incredible ride this is. The worst you can also add one ride out of the blue don’t exist yeah for example a backwards coaster entire trains backwards you have to think outside of the box is not realistic. If you think this could be a cool feature to the game I don’t mind if this takes for years this is a lot to ask. I can’t wait to see the future of this game if you ever add me and you have that bundle do you have to repay? Rollercoaster ideas classic hyper classic giga classic giga millennium force. A modern giga any BNM giga coaster what is Mack rides model that makes the train look like a snake? Add that one. This game is awesome and I’m glad you put so much effort into this but you know it would Bruce up everybodys world lights for night time! We can also make it to that when you import world you don’t have to AirDrop or message it to someone well you can do that but you can also send it to your friends that also have the app so many features you have used but great this game is great and also I’m on an iPad. Why can’t I download ultimate coaster? X? Also six flags Magic Mountain in 2027 is opening a thrill glider rollercoaster the first of its kind I just got an idea cause it’s a suspended cost of motorbike coaster trains. You can call it a suspended motorbike coaster. oh also so you’re loading in a ride with another loaded in ride. You often put them in the centre. If they’re both in the centre your ride will go inside of each other. Make it that when you learn a ride you can change where it is you can move it around and change it to elevation. This will make it a lot easier to build theme parks like it would work a lot it would help. we have a problem. I’ve just saved a collection of new rollercoaster when I go into the safe closest collection where I can loading coasters instantly crashes no matter how many times I try. Fix it because you’re because this is necessarily locking me out of the game.
Show more
It’s just you gotta switch it up so unlimited coaster two is better and just limited coaster
Three stars
Really good game ideas
Okay, here we go one of my first great ideas for this game is special seats on the back row. You may have a 360 spinning seat or a backwards seat. This would work really well for most rides especially wooden coasters with a backward seat. We can also add all the rollercoaster types that are in other games because that would be sick. Imagine the 4D rollercoaster you could use X2 at six Flags Magic Mountain as your demo ride. It has been closed permanently sadly. We can also add the wild mouse coaster bobsled coasters would work. To make this realistic you cannot bank your track over 45° a motorbike coaster on the other hand would be awesome. We can also make ATV rollercoaster. I don’t know of any ones in 2027 at dreamworld Australia. Oh well this game is awesome but it can still get quite annoying with the crashes. You can make your rollercoaster look like truly anything you want. And that’s the good thing about this game another feature that would be cool. Is being able to place scenery. Objects on your trains speaking of that you can make the scenery setting. Have these extra adding fire effects laser lights those would be cool especially at night time. The water coaster would be a ride type. They would have a book shaped train similar to storm coaster at SeaWorld Australia this one can go into the water as long as the train is not fully submerged. I’m gonna leave this part up to you things in your game that you would really like to add but has not been added come on take an actual. don’t use this as a review use this as me saying these are features that could be added to the game but are not ideas that come to my head the family sit down coaster. This is a rollercoasters weather. There are two seats next to each other with a lap ball of course cause it’s family not two seats behind them. That’s a separate car. In my opinion the best part of this game is the creativity that you have. The worst part is when you’re in the middle of an insane layout and derives gone cause it crashed especially when you have all save off this is the worst. Imagine you’re building the rollercoasters with a 150 km an hour launch nine inversions insane airtime. It’s an awesome layout right and then you finally connected to the station with auto save off and you haven’t saved a ride and the game shuts on you and you lost incredible ride this is. The worst you can also add one ride out of the blue don’t exist yeah for example a backwards coaster entire trains backwards you have to think outside of the box is not realistic. If you think this could be a cool feature to the game I don’t mind if this takes for years this is a lot to ask. I can’t wait to see the future of this game if you ever add me and you have that bundle do you have to repay? Rollercoaster ideas classic hyper classic giga classic giga millennium force. A modern giga any BNM giga coaster what is Mack rides model that makes the train look like a snake? Add that one. This game is awesome and I’m glad you put so much effort into this but you know it would Bruce up everybodys world lights for night time! We can also make it to that when you import world you don’t have to AirDrop or message it to someone well you can do that but you can also send it to your friends that also have the app so many features you have used but great this game is great and also I’m on an iPad. Why can’t I download ultimate coaster? X? Also six flags Magic Mountain in 2027 is opening a thrill glider rollercoaster the first of its kind I just got an idea cause it’s a suspended cost of motorbike coaster trains. You can call it a suspended motorbike coaster. oh also so you’re loading in a ride with another loaded in ride. You often put them in the centre. If they’re both in the centre your ride will go inside of each other. Make it that when you learn a ride you can change where it is you can move it around and change it to elevation. This will make it a lot easier to build theme parks like it would work a lot it would help.
Show more
Good
Its good but is there a way you could be able to translate the all coasters purchase from uc2 to this one
Liked it but the glitch
It kicked me out of the game multiple times and deleted my progress
I hate this
I can’t even make 1 rollercosters it keeps crashing I g SO FIX THAT ####
Impossible to Figure Out
The tutorial included in the game doesn’t help at all other than how to place track segments. Then, whenever I want to move beyond that and attempt to build anything I can’t as it says this is disabled with the tutorial in progress. UC2 is leagues better and I will stick with that.
Wow
The building system isn’t nearly as good as uc2 but scenery and graphics are better
Way better than the last game
This game is so fun but imagine having lots of brand new coaster types. This is my list of the coaster types I really want to have in this game. Extreme Spinners, 4th Dimension Coasters, Motorcycle Coasters, Bobsled Coasters, Infinity Coasters, and the Arrow Dynamic Suspended Coasters. I’m not saying it will happen but it would be so cool to see them in this game.
Show more
🤩🤩🤩🤩
Will the motorcycle roller coaster be updated? (Looking forward to it)
