Free
Rating summary
About
Your cards are garbage. You call Truco anyway. A card game of nerve.
Fifty-plus handcrafted worlds, online duels with the friends you can name, and a table that has to decide if you are lying.
CALL TRUCO
Win two tricks out of three and the hand is yours. The best players win it without the cards.
- Call Truco. Push it to Six, Nine, Twelve, and watch the table go quiet.
- Play a card face-down and let them wonder what you just spent.
- Run early and pay one point. Hold, and pay everything.
- Every hand a Spark turns over and crowns a new Power, so the deck you had read shifts under you. Above them all: the ZAP, the card nothing beats.
NEVER PLAYED TRUCO?
You will learn truco in one match. You will spend years getting good at it. The tutorial never moves without you: tap to go on, go back, reread any step. Then a coached practice match calls your first three hands play by play. From the fourth, the deck shuffles for real, hints still coming. Hands take seconds, matches take minutes.
EVERY WORLD CHANGES THE GAME
Beat the boss, walk into the next world, and the rules stop being the rules. Story Mode is fifty-plus handcrafted worlds, each with its own art, weather, music and boss — and past the campaign, every one carries a rule that exists nowhere else in the game. Not skins. Tables.
- Guillotine: a rank goes to the block, and its four cards leave the deck.
- Iaijutsu: call truco and the first trick decides the whole hand.
- Eclipse: the Power is turned dark. Only twice a game can it be lit.
- Black Hole: running from a call costs you the hand, and a toll on top.
Twenty-five of the worlds are free: the ten-world campaign plus three continent packs, 500 stages at no cost. Learn a world and the next one takes the lesson away.
BOSSES WHO TALK BACK
Grandpa Oswald, forty years unbeaten in his own backyard. Steel Sofia, who has never needed to see her cards. Every world ends with one, and each owes you a goodbye you only hear if you win. Hang them in the boss museum. Close the campaign and all ten come back to bow.
BRING A FRIEND
- Online 1v1 and 2v2 through Game Center: no account of ours, no server of ours in the middle
- Play whoever is waiting, or one person in particular: a four-letter room code, a QR code or an invite link. In private 2v2, the captain picks the partner
- Private rooms are friendlies: rematch, session score, nothing on your record, and in 1v1 a best of three
- Beat the people you know: every board — wins, week, XP, stars — has a Friends view next to World
- Quick chat is a closed set of preset phrases and hand-drawn reaction cards that smack the table. Carry four of each. No free text, mute any time
AN HONEST TABLE
30 seconds a turn, 60 to reconnect when the signal drops. If a 1v1 breaks off for good, the menu holds it for another 75 seconds. Walk out on purpose and it costs you the loss and the XP.
FROM ROOKIE TO ULTIMATE LEGEND
- Ten ranks, levels that never stop, a badge for each
- 22 achievements, 4 leaderboards, iCloud progress across your devices
- Stamps the second you earn them — WELL DONE, PERFECT, FLAWLESS — plus a mark when you break your win-streak record
- Stats that read you back: win rate by seat, what happens when you hold a Truco, what running costs you, which boss owns you
- The stars you win in the worlds buy packs of reaction cards, and XP turns into stars
STYLE ON EVERY TABLE
Eighteen living tables, nine deck kits, forty-one avatars and fifty colorways — half the colorways are won, not bought. Every table hand-painted, every note synthesized as it plays — not one sound file in the whole app. Colorblind mode marks the Power by shape as well as color, with VoiceOver, Reduce Motion and live switching between English, Portuguese and Spanish.
Plays offline: Story Mode and matches against the AI, 1v1 or 2v2, need no signal and no account. No ads. No nonsense. Everything you can buy is a world or a cosmetic, never an advantage.
Sit down. Say nothing. Call Truco.
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What's New in Ultimate Truco
1.0
September 29, 2026










