Einfach nur viel zu schwer
Ich bin eig ein Guter Handy spieler ich habe zum Beispiel den zweiten Record beim durchspielen von Minecraft auf dem Handy aber dieses Spiel ist für die schlechten Kontrollknöpfe und ein paar Bags einfach nicht Spielwert
Einfach nur zu schwer und schlechte Kontrolle
Ich rate von der Installation ab
Einfach nur zu schwer und schlechte Kontrolle
Ich rate von der Installation ab
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A super fun game.
This game is loads of fun if you enjoy hard platformer games like N+. I won't lie, this game is extremely hard but with practice it is also beatable. The ads are very manageable and the controls are editable to make the game (slightly) easier. I have played through the free levels (which have plenty of content) to 100% completion and I own the paid levels. I have not beaten the paid levels. The controls are fairly hard to use due to the high gravity. Overall, if you want a challenging but fun game, this is the game for you.
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Cool
This game is awesome
Great Game
Please I have beaten all the free levels please can I have more levels :(
Gave it another go
After updating to the appropriate version, I decided to give this game a proper review.
I can see why this game is tagged as "difficult." The trick here, though, is that the game and it's levels aren't the challenging part, the challenging part is fighting against the awful physics involved.
I don't understand the game design philosophy to have the player sink like an anchor dropped from a plane in a reaction-intensive, "N+"-like platformer. I don't understand the design choice making it so that the player has to be going in the direction opposite the wall to do a proper wall jump when literally any other decent game simply does it when a player is simply clinging to a wall and presses jump. That accounts for a majority of my deaths in the most basic and what should be piss-easy levels.
Don't mark your games as "hard" and make the challenge lie in the handling of your own character unless you purposely build the game around that concept like in QWOP or Toribash. That's about as "artificial" as you can get with artificial difficulty.
I can see why this game is tagged as "difficult." The trick here, though, is that the game and it's levels aren't the challenging part, the challenging part is fighting against the awful physics involved.
I don't understand the game design philosophy to have the player sink like an anchor dropped from a plane in a reaction-intensive, "N+"-like platformer. I don't understand the design choice making it so that the player has to be going in the direction opposite the wall to do a proper wall jump when literally any other decent game simply does it when a player is simply clinging to a wall and presses jump. That accounts for a majority of my deaths in the most basic and what should be piss-easy levels.
Don't mark your games as "hard" and make the challenge lie in the handling of your own character unless you purposely build the game around that concept like in QWOP or Toribash. That's about as "artificial" as you can get with artificial difficulty.
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