V-Type

V-Type

A droplet beyond every scale

0 ratings
Free

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Details

Released
October 6, 2026
Updated
October 25, 2026

Features

V-Type screenshot #1 for iPhone
V-Type screenshot #2 for iPhone
V-Type screenshot #3 for iPhone
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About

You are one drop of water. Your enemy is a fleet that spans worlds. V-Type is a portrait sci-fi shooter about momentum, automatic fire, and a breach that lasts only an instant. Drag anywhere to send the droplet gliding across the battlefield. Line up your automatic attacks, read enemy formations, and dodge telegraphed beams. Resolve the wave and required targets, then tap the breach target before the opening closes. Escaped enemies lower your destruction rate without ending the run by themselves. ONE DROPLET. MANY SCALES. • One-thumb relative drag controls and automatic attacks • Enemies with varied flight patterns and durability, plus turrets, bulkheads, mines, and shield relays • Collect P to increase attack power, R to accelerate firing, and + to restore ENERGY • Bosses with armored sides and multiple telegraphed attack patterns • Three cycles of 11 SCALE stages across ocean, desert, and ice worlds • A 128 BPM soundtrack with melody and bass layers that build as destruction rises DRAG. TAP. BREACH. Drag to move. Tap the target when the breach opens. Touch items with the droplet to collect them. Use the pause button at the upper right to take a break and resume when ready. A SCI-FI INTERFACE WITH ITS OWN VISUAL LANGUAGE V-Type displays Simplified Chinese commands with compact English subtitles at the same time. It is a deliberate part of the game's otherworldly identity. No account. No ads. No in-app purchases. No personal-data collection. Play offline after download. How far can one droplet go?
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What's New in V

2.0

October 25, 2026

• Optimized image and audio assets to reduce app size. • Reduced rendering work on older iPhones. • Reduced memory use during music playback. • Added ten linked enemy formations and finite boss escort waves. • Redesigned droplet power-up visuals and sounds. Enemies now collect military supplies for stronger attacks, repairs, or shields; shoot supplies to deny them. • Added P / R / + power-ups with dedicated visuals and sound effects. • Expanded enemy flight patterns and durability, stage hazards, and boss attacks. • Unified combat around automatic fire and removed retreat to the previous SCALE. • Added four rhythm tracks and five melodies. Bass layers change at 25%, 50%, and 75% destruction. • Added bottom-edge gesture deferral to give gameplay drags priority.

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