Vanguard Zero Review
Super unfriendly for veteran and new players
Even after playing since day 1 I did not even have enough currency to craft 2 GRs witch should not be no where near 5000 crafting currency per GR, Not having a universal pack ticket for the G era is basically forcing your hand to spend enormous amounts of money on gems and most of the best ones having a G persona blast requiring 2 of them.
I could go on but my main point is that because this is the direction they decided to take the game in I see absolutely no true longevity in This game not like duel links or master duel and another thing there 2nd anniversary is an absolute joke when you compare it to the games first year anniversary and that one was subpar at best.
⭐️Heavily recommend playing⭐️
Great concept but lacking
Pay to win
First Vanguard Video Game Experience
Good game. Just wish they gave better structure decks for new players
If a PC version comes out that is the same as real life vanguard that would be perfect.
Kinda Fun, Kinda Stupid, Mathematical Errors Too
The best way to get started playing card fight Vanguard
High Effort, Varied Returns
Vanguard but not really...
Issue
Pay to win
And this mobile version of the game carries those same problems but worse. At least in real life you can buy specific cards you need for a deck. In this game crafting elements are split in 3 rarities and then further divided between clans. Unlike TEPPEN where you only have one element for crafting this game has a ton, and they require either hundreds, no maybe thousands of gacha pulls! (copies of cards beyond 4 get turned into the materials) The other way to get materials is grinding. Which is normal for free to play games, but the amount of time spent grinding for good cards is ridiculous. The easiest way to “git gud” is to just pay for crystals to use on card packs which ain’t cheap. I literally opened 120 packs on the latest banner and was barely able to make TWO decent decks. Oh and banners have 4 or 5 different clans so that also makes it hard to build specific decks too.
Overall the game is fun. But these hurdles to actually play, is a little too high.
Disappointed
Amazing game with potential to be Best
I have spent a good amount of money to save me some time and catch up; I don’t regret any of it. My love for CARDFIGHTVanguard has been brought back with the intense matches and opportunities to learn new decks and mechanics.
I am bumping two stars for all the recycled material and lack of optimization for the iPhone and iPad Pro screen sizes. I would really appreciate having original animations for the cards and story. The cut outs really ruin the gameplay for me so updating that and perfecting the UI would be great.
I hope they continue to not make it so cluttered it was hard enough learning the mechanics of how to earn cards and reward exchanges.
Overall, it’s a good game but has the potential to be a great game. I will not stop playing it and if they continue to improve the application I don’t see myself burning out at all.
Fantastic Game but 1 Issue
Favoritism and Unfairness
I’m just saying, if the likelihood of getting that clan is boosted, then you should be able to get those cards.
When playing the story or Character fights, the characters tend to get certain cards to their advantages and on Character fight-the higher the difficulty, the more power they get, that’s unfair because how you think people are going to be able to get 4 damage and beat them within 6 turns or less. I think that should be changed to at least starting off with damage. Giving them 1k and 2k is too much.
If we can’t get the right cards from the packs and the game don’t offered better ways to give them out other than having an certain amount of VPs, then maybe it should be an event or reduce the amount of materials it takes to craft cards.
They should add more items and cards onto the exchange store because it only got certain characters and cards to exchange coupons and tickets for.
Also, it should be 5 tickets to be equal to one gacha ticket and maybe try fixing your shuffle system because you could discard a grade 3, just to get that same card back into your hand
Fun until you start doing the mandatory hard level character fights
Pros and cons
Pros: gacha fun, the additional create a room and visit is entertaining, card crafting, and the rewards for ranking up and VP is cool.
Cons: the mechanics in the game. Intercept units need to die first, power upon damage, and Grade 3’s drawn are triggers drawn and when you drive them, they do not stay in hand. Kind of makes persona blast specific cards difficult to work with.
The power adjustment of many cards seems to hinder play for SOME players, though not all.
Getting grade stuck. The hand limit being at 9 and when you drive, since you don’t get the card to hand, if you’re missing a grade and you drive check the card, if you don’t have the draw trigger to even chance that grade to the hand, it goes to the bottom and you just flat out die. Seldom chance of even a comeback.
Hand limit reaching 9. If you have a huge hand that can’t be used and yo draw cards, they’re trashed. :/
Lastly, ride chain. The fact that we cannot make the stacks for ride chains like Gallahad or Tsukuyomi makes it a complete pain. They’re randomized until mid/late game and you have to work those resources to the very end to try and set up stacks which is far tougher than in the real TCG
The app is fun, but just be careful as this game is a complete twist from the original.

