
Vecpets
Pets, loot, and endless builds
About
What's New in Vecpets
1.0.6
October 5, 2026
**1.0.6-build650** ### New Content * Reworked the run UI so combat controls, resources, and statuses are easier to read and tap. * Added an Escape button that opens the leave-run confirmation without going through Omna first. * Confirming still costs half remaining stamina. * Every active status effect now shows its own timer, instead of extra effects hiding behind a count. ### Improvements * Higher level power cartridges now sell for more Bits at the Commerce Module. * Explore and zone re-scan stay available when every pet is busy. Starting a run waits for a free pet. * Omna no longer skips the daily stroll reminder when no pet is selected. * Cart Decks Unequip no longer misbehaves when no pet is selected. * Loot at very high Agility now streams into the pet instead of snapping, and still catches up when running. * Tapping several actions in a row is less likely to freeze the game behind a wait message. ### Bugfixes * Trying to use or unequip items on a pet that's away now says they're away, instead of a generic "try again." * Explore enemy previews show the zone's Voras again instead of an empty slot. * Fixed a slow connection sometimes signing you out. Brief hiccups no longer do. * Smart Use of several stacks in a row no longer fails partway through. * Fixed temporary monolith weapons, like the plasma saber, sometimes staying out and swinging on your ship after a run. * Fixed Spectral Pillarstone showing no spawn rate bonus on the pause Artifacts page. It now shows +10%.
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