Nothing like the original, a sequel in the worst way possible
Vector 2’s gameplay largely consists of unnecessary fluff like upgrades and armor and like 3 different currency systems to keep track of (or pay real world money for 😒).
Nothing about the core gameplay itself had been innovated in any meaningful way, which is a shame because I really liked the first game and way hoping this one would improve on the core movement mechanics. No instead the game wastes your time with all this nonsense about getting upgrades and swapping perks and it’s just not what I came to this game for. I can see why it’s labeled as a “roleplaying game” on the App Store.
In short this game is like if vector 1 had even more micro transactions and desperately wanted to be a super grindy rpg instead of a parkour endless runner.
Nothing about the core gameplay itself had been innovated in any meaningful way, which is a shame because I really liked the first game and way hoping this one would improve on the core movement mechanics. No instead the game wastes your time with all this nonsense about getting upgrades and swapping perks and it’s just not what I came to this game for. I can see why it’s labeled as a “roleplaying game” on the App Store.
In short this game is like if vector 1 had even more micro transactions and desperately wanted to be a super grindy rpg instead of a parkour endless runner.
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Every person, and article, hates Floor 35.
You cannot beat the game due to a bug on floor 35, where the scanner room doesn’t appear. This bug has been in the game for years at this point, and if you search anything about this floor on Google or Safari, you’ll find tons of people with this issue. It’s likely that the game was never finished from that point to begin with, but that’s really disappointing if true. Floor 30 is the last challenge you’ll ever have.
Regarding that this is great
Regarding that this is great
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Review from 2022
I don’t think Nekki will be reading this review as they last updated this game 4 years ago, but here are some things I find annoying about this game.
1. Swipes and taps not registering - Especially in the intro scene that you get when you open the app, the fact that you can’t skip it is very annoying. Along with this, parts like wall jumping don’t register the swipes properly so I end up falling down and dying.
2. Game display - The game display isn’t fitted to the current iPhone display, and it just removes the overall aesthetic. Although it’s not too irritating, if you guys did it with Vector 1, why not do it for this game as well?
3. Plot confusion - I am intrigued to learn more about the story in Vector 2. The fact that the majority of the story is given piece by piece, out of order makes it very confusing to take in. I haven’t completed the game, but from what I’ve learned, there isn’t even an ending to the game.
I love the Vector series and these are just some things I’d like to call out. Props to the Nekki development team for making such a great, memorable game, and I hope you guys begin to update the Vector games more frequently.
1. Swipes and taps not registering - Especially in the intro scene that you get when you open the app, the fact that you can’t skip it is very annoying. Along with this, parts like wall jumping don’t register the swipes properly so I end up falling down and dying.
2. Game display - The game display isn’t fitted to the current iPhone display, and it just removes the overall aesthetic. Although it’s not too irritating, if you guys did it with Vector 1, why not do it for this game as well?
3. Plot confusion - I am intrigued to learn more about the story in Vector 2. The fact that the majority of the story is given piece by piece, out of order makes it very confusing to take in. I haven’t completed the game, but from what I’ve learned, there isn’t even an ending to the game.
I love the Vector series and these are just some things I’d like to call out. Props to the Nekki development team for making such a great, memorable game, and I hope you guys begin to update the Vector games more frequently.
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First one was better
I don’t like the fact that the game does not really save the round you died in but the parkour is still kind of fun. One other thing is I don’t really like the setting of the game like where it takes place but here are the positive things the games still has you chased by something once you get past other levels like when the drones start chasing you but I guess it was more fun getting chased by a guard and the setting was better in vector 1 like jumping place from place on buildings kind of gives u a little more excitement like making more severe jumps in vector one so vector 2 is not bad it just need a little more change so thanks developers for the vector series.
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It’s OK
I think the game is fun. It’s a cool take on the original game that I loved so much. However, it gets absurdly frustrating at times when you know you hit an input, vector doesn’t do it and hits three lasers, a mine and gets hit by the swarm and then your run is basically ruined. Not to mention the swarm is really janky. At times there is no way to avoid it. Even on the “safe” paths, I often feel like there is no way to get away from it other than just plowing head first into a mine instead of sliding. Not to mention the missions can get really tedious. Especially since with some you don’t exactly know where your supposed to be looking and you miss it. Not to mention, it is painfully lacking in what vector is: parkour. I feel like I might get to do 2 tricks a mission if I’m lucky and other than that it’s mostly about spending your protection as best you can. It’s a fun idea but isn’t paired well with what is supposed to make vector fun
TLDR: vector 2 is a cool idea with good mechanics, but is very frustrating far too often. Not to mention the severe lack of parkour in this parkour game
TLDR: vector 2 is a cool idea with good mechanics, but is very frustrating far too often. Not to mention the severe lack of parkour in this parkour game
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