Voice of the Ancients

Voice of the Ancients

Adventure with your voice

0 ratings
10 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • December 2, 2023
  • May 22, 2024

Features

Voice of the Ancients video #1 for iPhone
Voice of the Ancients screenshot #2 for iPhone
Voice of the Ancients screenshot #3 for iPhone
Voice of the Ancients screenshot #4 for iPhone
Voice of the Ancients screenshot #5 for iPhone
Voice of the Ancients screenshot #6 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Embark on an audio adventure where your voice is the key to solving mysteries and uncovering ancient secrets. This game is designed for immersive storytelling, enhancing spoken English skills, and rekindling imagination.

Voice-controlled gameplay
Narrative-driven mystery
Enhance spoken English
Immersive storytelling
Accessible for visually impaired
Show original description

What's New in Voice of the Ancients

1.1.1

May 22, 2024

Bugfix: - In the last version, hints disappeared in story mode when the engine didn't understand the command. I fixed it now. Feature update: - The game automatically offers help after two unsuccessful commands.

More
1

In-App Purchases

$7.99

Episode 2&3

Unlock the second and the third episode.

User reviews

,

I do like the game and I also like how it was made however there is the point where you have to purchase the other two can you make them all for free please get back to me if you can

The only fate worse than hate is being ignored completely

Maybe made by an ambitious but premature pioneer; perhaps even the earliest, then forgotten first of its kind; hopefully at least in some sense released too soon to succeed. The premise of text adventure with native vocal interface proved viable enough that there are many such games (most likely, mostly cloned) by now in late 2025. So finding this game 9 yrs after its release, with a fairly recent update, yet not a single prior rating or review was bizarre to say the least. Even if some technical catastrophe had caused complete loss of legacy reactions, it wouldn’t fully account for this void (unless it happened today).

Before continuing, I should note that I didn’t check if any of the other games are older, or what their responses are like, or anything else. I did try to try playing this one, but I’ll get back to that.

It’s clear that this game is & probably always was a total failure. IMHO, the explanation for how this happened begins and ends with its core premise. Making something fully voice controlled is a demanding proposition. The inherent accessibility it grants to the vision impaired comes at the expense of being able to play silently, which greatly reduces the environments in which playing is possible. While headphones allow audio output, mandatory audio input makes playing in almost any social setting awkward at best. During a flight, train, bus or rideshare trip, for example, who wants to be the obnoxious person talking to their game? So right from the start, you’re at a severe disadvantage employing an interface that by nature reduces practical playability for all. I don’t mean to disparage or condemn the idea, just to honestly state its inherent downside.

Given the significant limitations, it is vital for such a game to excel at what it does. The writing, of course must be first rate, with the same added importance as any non graphical game. But when using speech, the best script will then depend upon delivery.

It follows that if voice is a game’s primary focus, it ought be the foremost priority. This seems so obvious as to need no mention. Yet it’s here that this game fails before it begins, bringing me back to my attempt to try playing it.

Would it ever be acceptable for voice acting in a traditional game to be supplied not by the game itself, but rather through a device’s own AI voices? Of course not, so how magnified is the offense in a game that makes its entire nature speech-based? That’s what this does, and I’ll wager most if not all the others like it do too. Classic monetize piggybacked iOS device features as an original product scheme.

Right at the start, after mic and voice recognition permission, it strongly suggests downloading the enhanced premium version of several iOS provided voices, which would require a storage footprint of multiple gigabytes. After seeing that, it became clear that its interactive functionality was also entirely enabled by using iOS capabilities. Just pure sham in my book.

Now rewind 9 years, recall the state of voice recognition and range/quality of Siri voices provided a decade ago. On the best devices, maybe a clunky interface and obviously artificial speech. Most would find the experience cheap and unappealing. The piggyback scheme tried to exploit prematurely, before its basis was fully developed.

Meanwhile, iOS accessibility has improved dramatically, allowing traditional games to perform better than this would anyway. Back then or now, whatever the piggyback game did was already possible.
Show more

Response from developer

Hello, and thank you for taking the time to write such a detailed and honest critique. I appreciate your perspective, even if we disagree on the conclusion. You are absolutely correct that a voice-controlled game requires a specific environment. As mentioned in the description, this is designed as a 'fireplace' experience—something to be played in a quiet, private space where one can close their eyes and imagine, rather than on a busy train or bus. We believe there is still value in games that require a quiet moment in a noisy world. Regarding the use of iOS native voices: This was a deliberate design choice, not a shortcut. Using system Text-to-Speech allows us to keep the app size manageable while offering a vast amount of dynamic story content that would be impossible for an indie studio to record with voice actors. Furthermore, for our primary audience—the visually impaired community—using familiar system voices often provides a more consistent and accessible experience than recorded audio files. I understand that this specific genre and technical approach weren't for you, but I am grateful that you gave it a try.

Nagyszerű játék.

Kitűnő a játék, tervezitek-e hogy hasonlót találtok ki?

Viharos

Tiszteletem… Nagyon örülök hogy végre van egy olyan játék, ami látássérülteknek van… Én személy szerint is látássérült vagyok, kifogástalan a játék! Így tovább… És szeretnék kérdezni, hogy van-e még ilyen játék iPhone telefonra.

budapest

nagyon köszönjük a játékot
köszöni a gazdám is hogy gondolsz ránk!
utó üdvözlettel:
márton a a macska!

FAQ

What is Voice of the Ancients?

Voice of the Ancients is a narrative adventure game where players use their voice to solve mysteries and progress through the story. It's designed to be an immersive audio experience.

Is Voice of the Ancients free to play?

Yes, the first episode of Voice of the Ancients is available for free. Additional content may be available through in-app purchases.

What devices does Voice of the Ancients support?

Voice of the Ancients is supported on iPhone, iPad, and iPod devices.

What is the age rating for Voice of the Ancients?

Voice of the Ancients has an age rating of 9+, making it suitable for a younger audience as well as adults.

How often is Voice of the Ancients updated?

The latest version of Voice of the Ancients was released on May 22, 2024. Updates typically include new content, bug fixes, and performance improvements.

Can I play Voice of the Ancients offline?

The provided description does not specify if Voice of the Ancients can be played offline. However, narrative-driven games often require an internet connection for certain features.

Does Voice of the Ancients have ads?

No, Voice of the Ancients does not contain advertisements. The monetization model is free with in-app purchases.

What makes Voice of the Ancients unique?

Voice of the Ancients stands out with its voice-controlled gameplay, focusing on storytelling and imagination rather than graphics. It's also highly optimized for blind and visually impaired players.