Void Patrol: Space Shooter

Void Patrol: Space Shooter

Retro Pixel Shoot 'Em Up

0 ratings

Archived App (Last seen on 28 Jun 2026)

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.
Rating summary

Details

  • Released
  • Updated
  • April 15, 2026
  • April 22, 2026

Features

Void Patrol: Space Shooter screenshot #1 for iPhone
Void Patrol: Space Shooter screenshot #2 for iPhone
Void Patrol: Space Shooter screenshot #3 for iPhone
Void Patrol: Space Shooter screenshot #4 for iPhone
Void Patrol: Space Shooter screenshot #5 for iPhone
Void Patrol: Space Shooter screenshot #6 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

From the void between stars, something is watching. You are Patrol Seven — the seventh pilot sent past the perimeter. The previous six went silent. Your mission: penetrate the Lens, fight through its lieutenants and commanders, and reach the Architect at its core. Void Patrol is a vertical shoot-em-up built for players who remember when games respected your time and your skill. Just you, your ship, and fifty waves of escalating hell. --- THE CAMPAIGN --- Five acts. Fifty waves. Ten named bosses. A story that unfolds through comm-link transmissions as you push deeper into hostile space. ACT I — THE FRINGE: Ember tests your nerve. Then Pyre, the Herald, hunts you with homing missiles that curve toward your ship. ACT II — THE PERIMETER: Warden Sable locks down the border with grid walls — razor-thin gaps demand precision flying. ACT III — THE INTERIOR: Bastion and Index guard the approach. The Collector commands drone swarms while the Lens dismantles star systems around you. ACT IV — THE CORE: Crucible shapes matter itself — her transforming bullets pause mid-flight, re-aim, and accelerate. Echo watches from the shadows. ACT V — THE ARCHITECT: Whisper speaks in riddles. Then time bends, reality fractures, and the Architect warps the rules of the fight itself. --- COMBAT SYSTEMS --- Twin-to-triple weapon evolution — your guns grow sharper as you push deeper into the Lens Shield system — absorb hits, regenerate during lulls, lose a life when shields break Regenerating bomb — screen-clear on cooldown, refreshed instantly on boss kills Combo multiplier — chain kills within the window to increase coin drops Near-miss detection — graze enemy bullets for combo credit Coin economy — spend coins to revive at escalating costs, or restart sharp --- FEATURES --- • 50 waves across 5 acts with act-gated difficulty • 10 named bosses — lieutenants, commanders, and the Architect • Story told through comm-link radio transmissions • Combo system with near-miss bullet grazing • Handcrafted pixel art — every ship, boss, and portrait tuned by hand • Original soundtrack with procedural SFX • Touch-native — designed for thumbs, not ported from desktop • Runs at 60fps on any modern device • Fully playable offline • Solo developer — one person, no publisher, no compromise The Lens is waiting. Six patrols went silent. Make sure there is a reason they call you Seven.
Show more

What's New in Void Patrol

1.1.5

April 22, 2026

Fixed FSM bug

Developer apps