VR180 Go

VR180 Go

VR180 Stabilizer & 3D Text

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Free
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Details

  • Released
  • Updated
  • March 26, 2026
  • July 13, 2026

Features

VR180 Go screenshot #1 for iPhone
VR180 Go screenshot #2 for iPhone
VR180 Go screenshot #3 for iPhone
iphone
ipad
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About

Make your VR180 videos smoother, clearer, and more engaging. VR180 Go is a powerful video editor designed specifically for VR180 content. It stabilizes shaky footage to prevent motion sickness and lets you add immersive 3D text effects. [Main Features] * Anti-Motion Sickness Stabilization: Eliminates the jitter and rapid camera movements that cause VR motion sickness. Automatically smooths your footage for a comfortable viewing experience. Includes options to adjust the locked orientation. * 3D Spatial Text: Place text directly into the 3D world. Anchor titles to a specific location in space or have them float with the camera. Create depth and immersion that only VR can provide. * Add VR180 metadata: Exports include the correct VR180 (Equirectangular) metadata automatically. Your videos are ready to be uploaded to YouTube and recognized as VR content immediately. * Convert Flat Side-by-Side to VR180: Convert the Flat Side-by-Side video to a VR180 video with image stabilization to prevent motion sickness. * Format Conversion & Resizing: Convert standard Side-by-Side videos to the VR180 format and resize them to optimal YouTube resolutions. * HDR Preservation: Maintains the dynamic range of your original footage during editing and export (Basic HDR support). * 8K High-Resolution Support: Export stunning 8K (4320s) videos on supported Apple Silicon devices. * Privacy Focused: Your videos never leave your device. All analysis and processing happen locally on your iPhone or iPad for complete privacy and security.
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What's New in VR180 Go

1.2.1

July 13, 2026

* Improved output video quality * You can now set the MaxAllowedFrameQP value to suppress output quality degradation * Added an option to exclude screen edges from spatial detection. Turn this on if the app tracks the frame boundaries at the screen edges and fails to follow the space correctly.

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