War Huts

War Huts

Strategy in one shared world

0 ratings
Free

Rating summary

Details

  • Released
  • Updated
  • September 13, 2026
  • October 1, 2026
War Huts screenshot #1 for iPhone
War Huts screenshot #2 for iPhone
War Huts screenshot #3 for iPhone
War Huts screenshot #4 for iPhone
War Huts screenshot #5 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

One world. Everyone on the same map. War Huts is a strategy and war game where you build a village from nothing, train an army and fight real players for territory — no separate servers, no restarts. The map grows in rings as more people arrive. BATTLES YOU WATCH Place every unit on a grid before you march: the front line holds, the back line shoots. Then watch the whole battle play out, blow by blow, and let the replay tell you what went wrong. YOUR VILLAGE, FROM THE FIRST PLOT TO THE CASTLE Twenty plots, a square in the middle and twenty-seven buildings to raise. Every house trains its own troops and makes them stronger with each level. A LIVING MAP Deposits guarded by creatures, monsters that respawn somewhere else, fish shoals that belong to whoever gets there first, and nests where you tame a pet to work in your village. CLANS Join a clan, donate troops to the shared army and take collection points that pay out every hour. At the citadels, clans fight for the throne of the region in a weekly tournament. ONE HUNDRED INVASIONS A campaign against the other side of the veil, one stage at a time. Winning unlocks the Underworld race, which feeds on Enemy Soul instead of food. SEASONS Every win against another player is worth Glory, and Glory is the ranking. Fourteen ranks, in-game Gold rewards every two months and permanent titles for anyone who finishes on the podium. No energy bar and no forced waiting: everything keeps happening while the game is closed.
Show more

What's New in War Huts

1.0.5

October 1, 2026

KROGMAR, THE CLAN BOSS: a giant fire frog shows up every day from 10 AM to 10 PM (Brasília time). Each clan member sends one army a day against him. Nobody dies: what counts is the damage, which adds up for the clan. At 10 PM, the five clans with the most damage receive prizes in the repository. CLAN PETS: Tork the beaver and Varno the hammerhead shark appear in nests around the map. Any member can capture them with the Tamer and a rope, and they go to the clan. The best of each species boosts the wood (Tork) or stone (Varno) that goes into the repository by 5% to 25%. The clan keeps up to five of each. WHOEVER ARRIVES FIRST TAKES IT: deposits, fishing spots, monsters and the Beanstalk go to whoever got there first, even with the game closed. And if you reach a target someone else already took, you get the day's outing back. RULE CHANGES: • To list meat, wood or stone at the Market, you must keep 4,000 of that resource at home. If it drops below that, the listing goes back to your village. • Defending your village from an attack that was too weak gives no Glory, spoils, souls, achievements or clan task. • Fixed the Rare Herb Field: it asked for a number of Herbalists different from its stars, and now asks for the same, like the other gathering spots. AND MORE: the clan master can distribute resources from the repository to several members at once, and the repository now shows the meat that comes from the Citadel.

More