
War Huts
Strategy in one shared world
About
What's New in War Huts
1.0.5
October 1, 2026
KROGMAR, THE CLAN BOSS: a giant fire frog shows up every day from 10 AM to 10 PM (Brasília time). Each clan member sends one army a day against him. Nobody dies: what counts is the damage, which adds up for the clan. At 10 PM, the five clans with the most damage receive prizes in the repository. CLAN PETS: Tork the beaver and Varno the hammerhead shark appear in nests around the map. Any member can capture them with the Tamer and a rope, and they go to the clan. The best of each species boosts the wood (Tork) or stone (Varno) that goes into the repository by 5% to 25%. The clan keeps up to five of each. WHOEVER ARRIVES FIRST TAKES IT: deposits, fishing spots, monsters and the Beanstalk go to whoever got there first, even with the game closed. And if you reach a target someone else already took, you get the day's outing back. RULE CHANGES: • To list meat, wood or stone at the Market, you must keep 4,000 of that resource at home. If it drops below that, the listing goes back to your village. • Defending your village from an attack that was too weak gives no Glory, spoils, souls, achievements or clan task. • Fixed the Rare Herb Field: it asked for a number of Herbalists different from its stars, and now asks for the same, like the other gathering spots. AND MORE: the clan master can distribute resources from the repository to several members at once, and the repository now shows the meat that comes from the Citadel.
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