Good game for one month
I’ve been playing this game for about three months. During that time, I’ve encountered several bugs, some of which cost me diamonds (the game’s premium currency). I also reached the “Super VIP” rank (which, despite its name, can be achieved with a relatively small purchase), but it didn’t really provide any meaningful benefits.
I was given access to a private support contact on Discord, but no matter what I reported—whether bugs, ideas for new events, or suggestions for improving existing features—I always received the same response. Either they thanked me for the suggestion, or, in the case of bug reports, assured me that everything was working perfectly on their servers and that the issue was caused by my phone, internet connection, browser (even though this isn’t a browser game), or something else on my end. Of course, they always claimed the issue had been forwarded to the technical team for investigation, but somehow those investigations never found any fault on the developers’ side.
As for the game itself, it’s engaging and enjoyable for about a month, maybe two. Once your character reaches level 70–75, there are no new maps to unlock. The old maps become largely pointless except for killing bosses. There are no new events either; even the existing events are simply recycled over and over again.
The equipment progression follows the same pattern. Every 10 levels you unlock a new gear set, with the highest-tier set becoming available at level 70, although one piece requires around level 76. Beyond that, there is no new equipment whatsoever. The only progression comes from upgrading existing gear by adding stars or converting it into mythical gear, which provides roughly +100 CP when your overall combat power is already around 150,000. That’s a pretty underwhelming bonus for something called “mythical.”
The gameplay eventually becomes nothing more than completing daily tasks. While leveling up, this was fairly enjoyable. At this point, however, the routine looks like this: log in → collect rewards → complete daily challenges → set your character to AFK → see you tomorrow.
The game has hundreds of servers. At launch, each server is filled with players and feels alive. After about a month, however, most servers are left with fewer than 10 active players. Group activities often have to be completed solo, or simply skipped if they’re too difficult.
To compensate for this, the developers regularly merge servers. While this does bring in fresh active players, it can also completely reshape the rankings. Even if you were ranked #1 on your server, you can instantly drop into the top 10—or even become one of the weaker active players—within minutes after a merge. Server merges are beneficial in the sense that they increase activity, turning 10 active players into 20. Unfortunately, after another two or three weeks, that number usually drops back to around 10, leading to yet another merge. So far, my server has been merged with three or four different servers.
This alone demonstrates how many players are quitting the game. It also shows that despite attracting a relatively large number of players, the game is not actually being developed in any meaningful way. Any hope that the developers might eventually start expanding it is misplaced. During my entire time playing, not a single feature has been added or significantly changed. The patch notes consistently contain the same messages: bugs fixed and performance optimized. Not a single mention of new content or new features.
And you probably never will see those words. This game isn’t designed to provide players with fresh content or long-term improvements—it’s designed to extract as much money as possible from as many players as possible. Ten thousand players spending €10 each generates €100,000 in revenue. Quantity, not quality, appears to be the developers’ guiding principle.
Player interaction is extremely limited. Aside from PvP and co-op events, there is very little reason to interact with other players. There is no real item trading system either. The only trading available is within your guild, where trading rewards you with points that can only be spent on further guild trading or in the guild shop.
To sum it up, the game feels designed around a simple cycle: join, play, spend money if you want, get bored, leave, and make room for the next wave of players to do exactly the same. There is no meaningful long-term development, no substantial new features, and no real endgame content. Once you reach level 80, the game becomes completely pointless.
Up until level 65–70, the game remains genuinely enjoyable. In fact, at that stage I was convinced I had finally found a great game that I would be playing for years. Unfortunately, the end came much sooner than I expected.
I was given access to a private support contact on Discord, but no matter what I reported—whether bugs, ideas for new events, or suggestions for improving existing features—I always received the same response. Either they thanked me for the suggestion, or, in the case of bug reports, assured me that everything was working perfectly on their servers and that the issue was caused by my phone, internet connection, browser (even though this isn’t a browser game), or something else on my end. Of course, they always claimed the issue had been forwarded to the technical team for investigation, but somehow those investigations never found any fault on the developers’ side.
As for the game itself, it’s engaging and enjoyable for about a month, maybe two. Once your character reaches level 70–75, there are no new maps to unlock. The old maps become largely pointless except for killing bosses. There are no new events either; even the existing events are simply recycled over and over again.
The equipment progression follows the same pattern. Every 10 levels you unlock a new gear set, with the highest-tier set becoming available at level 70, although one piece requires around level 76. Beyond that, there is no new equipment whatsoever. The only progression comes from upgrading existing gear by adding stars or converting it into mythical gear, which provides roughly +100 CP when your overall combat power is already around 150,000. That’s a pretty underwhelming bonus for something called “mythical.”
The gameplay eventually becomes nothing more than completing daily tasks. While leveling up, this was fairly enjoyable. At this point, however, the routine looks like this: log in → collect rewards → complete daily challenges → set your character to AFK → see you tomorrow.
The game has hundreds of servers. At launch, each server is filled with players and feels alive. After about a month, however, most servers are left with fewer than 10 active players. Group activities often have to be completed solo, or simply skipped if they’re too difficult.
To compensate for this, the developers regularly merge servers. While this does bring in fresh active players, it can also completely reshape the rankings. Even if you were ranked #1 on your server, you can instantly drop into the top 10—or even become one of the weaker active players—within minutes after a merge. Server merges are beneficial in the sense that they increase activity, turning 10 active players into 20. Unfortunately, after another two or three weeks, that number usually drops back to around 10, leading to yet another merge. So far, my server has been merged with three or four different servers.
This alone demonstrates how many players are quitting the game. It also shows that despite attracting a relatively large number of players, the game is not actually being developed in any meaningful way. Any hope that the developers might eventually start expanding it is misplaced. During my entire time playing, not a single feature has been added or significantly changed. The patch notes consistently contain the same messages: bugs fixed and performance optimized. Not a single mention of new content or new features.
And you probably never will see those words. This game isn’t designed to provide players with fresh content or long-term improvements—it’s designed to extract as much money as possible from as many players as possible. Ten thousand players spending €10 each generates €100,000 in revenue. Quantity, not quality, appears to be the developers’ guiding principle.
Player interaction is extremely limited. Aside from PvP and co-op events, there is very little reason to interact with other players. There is no real item trading system either. The only trading available is within your guild, where trading rewards you with points that can only be spent on further guild trading or in the guild shop.
To sum it up, the game feels designed around a simple cycle: join, play, spend money if you want, get bored, leave, and make room for the next wave of players to do exactly the same. There is no meaningful long-term development, no substantial new features, and no real endgame content. Once you reach level 80, the game becomes completely pointless.
Up until level 65–70, the game remains genuinely enjoyable. In fact, at that stage I was convinced I had finally found a great game that I would be playing for years. Unfortunately, the end came much sooner than I expected.
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Fun game
Pretty fun game and met some cool people in the game
Allow hacker
Provided evidence of someone hacking dev keep making excuses to cover for them provide more evidence to back up dev can’t say nothing than ignore you allow ppl to hack to win dev giving fake information about sprite mega skill no where like what they say
basically a shop with over priced low quality cosmetics
I would skip this. I tried it and it's literally just a "game" with 50 different pages of menu for purchase. everything is overpriced for the quality of this game. what's worse is that there is only 1 boss that everyone have to fight for. only the first person who gets the hit takes the ownership and no one else gets any rewards. all the other modes have no players and you can't even invite people for global bosses that only 1 person gets rewards for. it's also filled with glitch.
just a low quality micro-transaction filled trash.
just a low quality micro-transaction filled trash.
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Good
Very good
Game is full of bugs.
The developer doesnt balance the classes and has a lot of bugs. For example, reaper class damage and attack speed is bugged and the developer hasnt fixed it. I spent a lot of money on the game to support but will refuse to support because of all these bugs
Server error
Was playing last night fine but now today the game don’t work. Says 500 internal server error. Please fix.
?!!!!
I like it better than you
Customizable AFK with easy advancement
Cute characters that gain experience while AFK easily. Only downside is that we need more people to play. Download and join in on the fun!
Not bad
Not bad
Review
I love the chill lvling system but I also wish that there would be more interaction in between players and guild members and squad and team mates
Good game
The gameplay is really good and you can while away the hours playing this game, of course it helps if you buy stuff so it’s very much a play to win game, but I enjoy it nevertheless
Fun
Farm
Just to try
Good way to waste some time 👍
fun game
fun
Bad game
I hate it so buggy
Best game
Good
Fun little game
Enjoyable game.
Nice Game
I loved this game really much!!
Muito bom
Jogo muito divertido, bastante coisa pra interagir, a comunidade é divertida, apenas um pouco caro para o Brasil
