I love the game wish there were a discord server and a way to submit. More suggestions.
I wish I had a way to communicate with a developer more. That’s my only complaint because I would suggest a few little things for quality of life, direct trading and gifting with players maybe a little bit of something for like recruiting game center friends into your clan or something kind of the way Swordy Quest does clans for your game sitter friends more than the wig guild work now because it is really hard for me to get guild members. I just find it a little bit difficult for me. That is a lot of my old members don’t stick around that is I don’t know just a few little things though but I love the game. It’s very fun. I find the premium benefits affordable and for the times that I can’t afford premium benefits. It is good for someone who is playing for free though. I wish crystals were headed out just a bit more crystals for different things occasionally and that the badges were a bit easier to get and some of the quest were a bit easier to complete like a bit more balance to mastery things like that and maybe a discord server for the Warshovel players, just my thoughts my two cents I give it for free and I want to thank you guys for making this game as successful as it is. It’s very accessible and I like that I could use voiceover to play it and I don’t have to fight with some self voicing thing to play the game. Thank you so much.
Show more
AFK RPG - Idle
This is a great game. This by far beats most AFKRPG idle games. It’s very simple, while has complex mechanic. The devs have done an excellent job integrating city building, skill development, character development and has all the aspects of any other idle rpg. I would absolutely recommend that you give it a try.
Show more
Great game
The main thing I love about it is that it’s really accessible with voiceover and has so much to do. I normally get kind of bored with RPG‘s but this one keeps me coming back.
Industrialized Progression Is Hurting the Game
The game has some genuinely interesting mechanics, but the economy and progression systems feel increasingly distorted because multi-accounting is effectively normalized.
There are rules meant to limit direct interaction between alts, yet players can still indirectly funnel resources and gold through market systems and coordinated production chains. The end result is that some individuals or groups scale XP, crafting, and wealth at levels that normal players realistically cannot compete with.
At some point it stops feeling like an MMO economy and starts feeling like competing against private industrial networks.
The issue is less about any single player and more about a system that unintentionally rewards account scaling far more than actual gameplay balance.
There are rules meant to limit direct interaction between alts, yet players can still indirectly funnel resources and gold through market systems and coordinated production chains. The end result is that some individuals or groups scale XP, crafting, and wealth at levels that normal players realistically cannot compete with.
At some point it stops feeling like an MMO economy and starts feeling like competing against private industrial networks.
The issue is less about any single player and more about a system that unintentionally rewards account scaling far more than actual gameplay balance.
Show more
Поляк русофоб
Ликвид Угли











