Don’t buy
Pretty good but hard to use
Very reliable and easy to use, 5 Stars!
Worst use of $2.99
Worst waste of money
Review
Good App But Needs Work
The issue for me is in the video playback, where you tell the app when you takeoff and land, it stutter constantly. The goal is to pinpoint using a high framerate, slow motion video when your feet leave the ground and land again, but this is sometimes impossible when the playback stutters past these two points. I’ll be skipping through a video frame by frame to snag that exact moment the feet leave the ground and sometimes the video will skip several frames for no apparent reason, making that video useless. This appears to be an issue with the app, as the video is in 240FPS and shows no stutter during playback on iPhone.
Any fix or rationale for this bug would be greatly appreciated. Other than this issue, the app is very good for what it is, but rendering videos useless due to stuttering frames is a pretty fundamental problem.
Not accurate
Buggy
Works great lacking saving feature
It’s decent but could be better
Only one complaint about the app
Good app
Good
Very confusing
Response from developer
Press the HelpButton on the top and check out the screenshots along with the explanation on how it works. It's really not that difficult!
Very good👌👌👌
Beautiful App
Buggy, probably inaccurate too
Also, nowhere in this app does it ask for weight. I’m no expert in physics but common sense would indicate that a heavier person would spend less time in the air than a lighter person jumping the same height. For example (using an extremity) if you threw a balloon 20 feet into the air and a Basketball 20 feet air, we would expect the Basketball to return to the ground a lot quicker due to the gravitational force being applied to the heavier object being much greater....however they both went the same height!
Response from developer
About the buggy frame selection: Yes, sometimes there are problems in very short videos with skipping between frames. Unfortunately, this is a problem of the video codex used by the iPhone, as it seems to use a variable frame rate and takes 2-3 seconds to run stable at a higher frame rate. If you shoot a video that is longer than 5 seconds, there should be no problems. About the weight: This is not very intuitive, but weight does really NOT influence hang time. The reason why the balloon in your example is a lot slower is air resistance. In a vacuum, a feather and a piece of lead will fall exactly at the same speed which is determined by gravity. As the difference in air resistance is negligible between two athletes (and impossible to compute anyway) it doesn't make any difference in this use case. You can try this yourself by letting a basketball and medicine ball fall from the same height, they have the same shape but different weights - but will fall to the ground at the same speed.
