Free
About
The last sun has gone out. What is left of the light is a single burning thread, and it is held between your two fingers.
You do not control a character. You control the rope.
Both ends of the thread are your fingertips, and its total length never changes — so the distance between your fingers is the only input the game has. Bring them together and the thread sags into a basket: cold, dim, and able to cradle a falling ember and carry it across the room. Spread them apart and it snaps taut: hot enough to light a lantern, hot enough to burn through the gloom, and expensive enough to kill you.
Because fuel is both your health and your light.
Every second you burn bright is a second closer to the dark, so the room you can see is the room that is killing you. Lift one finger and that end pins itself in place, leaving the other free to sweep — one of several tactics the game never tells you about.
WHAT YOU DO
· Light the lanterns before the gloom snuffs them out
· Cradle embers in the slack and ferry them to the brazier
· Pull taut and sear the gloom before it eats your fuel
· Find the oil pods, because nothing else will refill you
NOTHING ELSE PLAYS LIKE THIS
The taut blade and the slack basket are not two modes with a button between them. They are the same rope, and the only difference is how far apart your hands are. Nothing snaps to anything either: embers are loose particles that roll and settle wherever the rope happens to sag, so every catch is a placement problem rather than a timing test.
· No ads
· No in-app purchases
· No accounts and no sign-in
· No network access at all — the app never connects to anything
· No tracking and no analytics
Every texture is drawn at launch and every sound is synthesised on the device, so the whole game is a couple of megabytes and works entirely offline.
Two fingers. One thread. However far you get before the dark takes it back.
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What's New in WICK
1.0
August 17, 2026





