Hold to grab. Let go to fly. Don't let the dark catch you.
Wide Molly Hooked is a one-touch rope swing climbing game for iPhone and iPad. Hold anywhere and Molly's rope snaps to the nearest anchor above her. Let go and she flies. Aim dots trace her flight and turn green at the sweet spot: let go on green for a perfect release.
NEW IN 2.0: THE WINTER FAIR
• Winter Jar: the motes you collect fill it, and a full jar opens a chest, one a day
• Winter Album: every chest holds a piece you don't have yet, never a repeat. Try it on Molly right away; all 10 put a snow globe in Molly's House
• Molly's Adventure, the Fair's 5th game: pick left or right, hook the Grumpy Clouds and set off the Candy Rain
• Winter Pass (in-app purchase): 6 winter items and the Winter Molly look, arriving with your chests
• The Neighbors, a new story: there's a party in Seventh Heaven! In each of the 15 worlds a resident greets Molly at the finish and hands her their flag
• An easier start: gentler first levels, a cloud that catches Molly, and a real thumb that shows you how to play
• New here? Gifts on your first three days. The Winter Fair runs until 6 February
THE FAIR AND MOLLY'S HOUSE
• The Big Tower: all 15 worlds in one 3D climb, a new tower every Monday and a trophy every week
• Molly's House: a cozy 3D treehouse where you feed Molly, pet her and teach her tricks. From level 11 a first clear uses one of her six energy slices; motes or a short optional ad (3 a day) refill them, and energy is never sold
MODES AND CREATURES
• Creatures to climb as: the Ladybug, Honeybee, Bat and Butterfly, plus five characters from Molly's Treasure, each with a trick and a catch
• Night: replay a level you have cleared with only your lantern to see by
• Race the pacer and earn gold, silver and bronze medals
• Today's climb: one climb a day, the same for everyone, and a streak of climbed days
• Christmas season: 25 December to 2 January
150 LEVELS, FIFTEEN WORLDS
Climb from the Workshop to the Summit, through the Copper Well, Crystal Cave, Ivy Tower, Night City, Clock Tower, Icefall, Neon and the Desert Temple. Beyond the Summit lie the Fairy Chimneys, the Windmill, the Sweet Shop, the Man in the Moon and Seventh Heaven, each hard in its own way. Each world has its own colors and backdrop. New anchors and hazards arrive one by one, then mix into tougher climbs: brittle and timed anchors, launchers, wind, spikes and spinning saws.
STAY AHEAD OF THE DARK
The dark keeps rising from below. Linger and it catches you. Green motes top up your grabs and push the dark back down, and checkpoints keep a single fall from costing you the whole climb.
UPGRADES AND BOOSTERS
Earn coins as you play and spend them on six permanent upgrades: rope reach, reel, grip, flips, dark resistance and mote reach. Before a level, pick one-time boosters: a shield that saves you from one fall, a magnet that pulls motes to you, a slower dark or double score. Come back every day for a daily reward that grows with your streak. Upgrades are a shortcut, never a requirement: every level can be finished without them.
FREE TO PLAY, YOUR WAY
• No forced ads: a video plays only when you tap to watch one, to carry on from where you fell, double your coins, motes or daily reward, get Molly a snack, earn coins in the Shop, start a world final with a shield or open a second Winter chest
• Molly Hooked+ removes the ads: its rewards come without a video, your coins are doubled, a coin gift arrives every day, and the Gold cord rope is yours
• Coin packs and Molly Hooked+ are optional: every level can be finished without buying anything
LEADERBOARDS AND SYNC
• Game Center leaderboards and achievements
• Progress syncs across your devices with iCloud
JUST PLAY
• No account to create
• Plays offline
• Haptics, plus gentler camera shake with Reduce Motion
• English, Turkish, Spanish and Portuguese
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