Simple and enjoyable
A bit hard, but very fun
Great potential
I love the Halloween vibe though, and hope that it gets expanded with more of that. There are hardly any quality Halloween themed games in the AppStore
Way too short
Great game for kids and adults!
Great work!
very fun game
played the game again after the new update.
suggestions:
1) change the lantern button into a joystick button similar to the movement joystick. that way, players can run and attack the ghosts. to prevent this from being overpowered, limit the turn speed of the lantern joystick.
2) movement joystick activates when you tap the left half of the screen, lantern joystick activates on the right half of the screen.
3) i'm not sure whether there is a day/night cycle, but it could be nice if there were. maybe other mythical/mystical creatures that are day-friendly, and night-friendly creatures other than ghosts. that way you can get some ability and content diversity. to give players somethin' to attach to.
4) i have a ton of ideas about where you could take the game, and potentially the franchise. let me know if any of that resonates with you, maybe we could work somethin' out!
developer followed up, proactive devs are the best!
old review:
very fun game. i only played one round, and found myself enjoying it thoroughly. my main problem is that the joystick control doesn't always work. it can get sticky and cause you to get hit.
very fun game
my main problem is that the joystick control doesn't always work. it can get sticky and cause you to get hit.
Response from developer
Hi! Thanks for the review and thanks for playing! A new version (4.0) just went live today and has a brand new joystick! I’d love for you to check it out. There’s a bunch of other new features too that I hope you’ll enjoy :) —Alan
I enjoy it
Response from developer
Thank you for your review! I am working to add new content to the game this Halloween. Glad you enjoyed playing!
Good game
Response from developer
Thank you for the kind review! I am working on another update for this Halloween — stay tuned!
Joystick does not respond well
Great game!
Cute good looking game but lacks and depth or variety
Immediate suggestion: this game needs an in-game leveling up system like every Roguelike game ever made. You should gain exp when you defeat enemies and when you level up, you can power up your character or lantern. Speed boost, Def, HP, Atk power. Lantern can increase in strength, duration, width of its arc, length of its arc. Flame light, ice light, knockback, arc lightning with bouncing between enemies, slowing enemies. Explosions. The possibilities are endless and seems like such an elementary aspect to a game like this, frankly I’m surprised it wasn’t part of the initial design. Ditch the potion system and one-off brews and create this system ASAP.
Also, you can introduce currency or repurpose the ecto drops. Instead of potions, you should be able to buy armor, accessories and other gear to improve your character. Permanent stats, things like that. You can spend it on improvements to the hut or the grounds, traps, defenses, you can hire other characters/monsters/frogs to help you as mercenaries.The enemies get tougher in the waves, but the hero doesn’t so every game is super finite and there’s no point in ever playing more than a few times before getting quickly bored.
Basically, go play Solomon’s Boneyard/Keep and get inspired. Like I said, you have something solid here, and should be praised for a first-time effort, but if you want to sustain it, it needs a whole lot more. I’m sorry for being so critical, I’m truly trying to help! Good luck!
Eh
You’re better off playing Solomon’s Graveyard - a 10 year old game. Significantly more depth, and controls aren’t as wooden.
I ain’t afraid of no ghosts
It’s great though I wish there was the following: a pause button (though when you click on Game Center it’s similar to pause), being able to change the sound settings, playing the game in vertical mode, and that there were more areas to unlock/ explore.
Great!!
Simple and Fun
Raine
where everything’s overgrown.”
