Solid digital implementation
Ennuyeux et trop petit sur iPhone
Mais quelle déception ! C’est ennuyeux, pas fait pour un ecran d’iPhone, c’est terne.
J’ai testé un moment mais quel ennui, zone de combat trop petite, issue de combat trop aléatoire c’est frustrant et agaçant.
Ce jeu n’est clairement pas à la hauteur du prix demandé, heureusement je l’ai eu en promo à 4€ et c’est encore bien trop cher pour ce que c’est.
A part être absolument amoureux du jeu de plateau, et encore, je ne recommande pas du tout l’achat de ce jeu. Une version d’essai m’aurait permis de ne pas gaspiller mon argent et prendre un autre de la collection Dire Wolf.
Une deuxième étoile pour récompenser l’effort pour le portage.
Fun game but next to content…
Very good game adaptation
I would also add the ability to play when there is no Wi-Fi. There are times I have no access to Wi-Fi and the game won’t load all the way. It’s very frustrating.
As for gameplay, it is excellent and true to the tabletop miniatures.
Response from developer
Thanks for letting us know! We are working on resolving this issue!
Desperately needs update!
Response from developer
Thank you for taking the time to write to us! We have sent your feedback to the team!
Boring after an hour or two
Tailing
Plus more planes please,
Awesome!!
Fun, but never changes
THERE IS NO CAMPAIGN
WITH a campaign and a story, this game would be epic. It would give the player a sense of purpose for playing each mission and satisfaction in the struggle for victory.
Please take this game and make it great. The potential is there!
Génial
Un zoom un peu plus fort sur les avions serait idéal.
Too simple
A great game
Only one question, when does the app for X-Wing gets a release? 😉
Great But Could Be Even Better
Bien
Pas de campagne et 2 personnes online. Dommage.
Awesome
One question for developers: please can you add an option to skip cutscenes? After a few they really just slow life down!
Increase play area
Campaign Ideas
- Start out as a rookie and gradually accumulate skills up to a high ranking ace.
- Consider following the history of a known ace fighter and use that for a storyline
- As you progress through a campaign, start out in early years of the war and the available planes during that time, then as the campaign and war goes on, make new planes available as they would have come to be later in the war.
- Provide historical “flavor text” as part of the campaign, explaining the significant differences between planes, fighters, battles, etc. Maybe make this skippable incase someone wants to get quickly to the mission.
Love the app! Off to a great start. Just some more ideas to keep it going. Thank you!
Awesome
It’s great, a campaign would make it fantastic
* a campaign; a set of overarching, branching missions with an accompanying narrative
* an ability to turn off the cinematic, particularly the “shot down” black and white cinematic which sometimes make it unclear who was actually shot down, and break immersion
* an ability to compare maneuver decks or damage decks; when I’m picking between an “b” or “c” maneuver deck, I have no way to visually compare them
* an ability to restart challenge mission; some of these missions are hard (which is good), and if you make a mistake early on, the only way to restart the mission is exiting to the main menu and then navigating back to the challenges menu
Overall, great implementation of a great game. It gives an enjoyable simulation of early aerial dogfights in a turn-based form.
