World of Clashes

World of Clashes

Pixel MMORPG PvP Arena Duels

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Free
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Released
August 17, 2026
Updated
November 4, 2026

Features

World of Clashes screenshot #1 for iPhone
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About

Six heroes. Five arenas. A whole world in between. World of Clashes is a live pixel-art MMORPG set in Najd: walled capitals, oasis villages, lava fields in the west, autumn woods and green river groves in the east, snowfields at both poles, and a sealed cave at the heart of it all. SIX CLASSES, TWO BUILDS IN EVERY SLOT - Warrior: Arabian armour, a heavy blade and the hardest body on the front line. - Mage: starlight in his palm that slows, pins and bursts. - Ninja: a curved sabre in each hand. He slips behind his quarry from range and holds it with a grip on the nape. - Hunter: plant your feet and the bow fires on its own. Your abilities load the next shot, and your hawk dives on whoever runs. - Chemist: poisons that keep working while you move, fumes that leave a foe staggering, and an elixir that makes you fast. - Shaikh: ink for his foes, a tale to hold them, and remedies for his friends. The only hero who can heal other players. Every class has six abilities that unlock as you climb from level 1 to 30, two builds in every slot and a talent tree of its own. CHOOSE A SIDE Two crowns hold an uneasy truce. Swear to the Light of Sun City or the Dark of Moon City, then step into the one world, the PvP world, where open ground is contested, towns are always safe, and duels and the arena are always open. RANKED ARENA DUELS Queue solo for a 1v1 in the pit. Pillars block line of sight, so positioning decides as much as anything. Ranked levels the field: gear counts for very little, talents are set aside, and you fight with the abilities you have unlocked. The arena server keeps both health bars, calls the winner and does the rating maths for both duellists. OPEN-WORLD WAR On the PvP world, kill an enemy champion and earn Gladiator Points, then spend them at the Quartermaster in your capital on a full set of epic gear. Healers beware: mend a flagged fighter and you join the fight. QUEST AND DELVE Quests across both factions’ lands send you hunting, gathering and recovering lost cargo from level 1 to 30. Queue four-strong for the endless cave, where every floor is carved fresh and the bosses get meaner. LOOT AND LOOK THE PART Named weapons and a full set of gear for every class, drawn on your hero in all eight directions. Choose your skin tone and eye colour when you create your hero, and ride a Najdi camel. PLAY TOGETHER A rebuilt chat with your history kept on your device, instant whisper replies, guild chat, hero-to-hero mail with gold and gear, guilds, feats and titles, and a live auction house. While our community grows, some adventurers are AI characters we run to keep the world lively. Ask one and it will tell you. Free to play. Cosmetic purchases only, no paid power. Playable in English, العربية, Français, Português (Brasil), Español (Latinoamérica), Bahasa Indonesia, Türkçe and Filipino. Requires an internet connection.
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What's New in World of Clashes

1.6.1

November 4, 2026

SIX NEW LANGUAGES - Now in Français, Português (Brasil), Español (Latinoamérica), Bahasa Indonesia, Türkçe and Filipino, besides English and Arabic. Picked from your phone's language or region; change it in Settings. THE WORLD, REMADE - Both capitals are multi-floor cities: terraces and stairs to climb, and a palace, observatory, hall of champions, bazaar, stables, workshop and baths to enter. - 24 new places along the four starter roads, dense woods beside the roads outside the capital gates, and cliffs, ramps, stairs and mesas to climb in the middle of the desert. - Two islands beyond the seas, with ships from Marsa al-Qamar and Marsa al-Shams and about fifty new quests on each. - Questlines run to the far north and south and take you to level 30, with story scenes. THE KAHF AND THE DELVES - The Kahf is rebuilt much larger: a Seal Hall, long galleries, a chained crystal and the Warden on his throne. - Delves remade: a new random rift on every entry, bosses with attacks you can dodge, rare bosses with more loot, and a questline that opens the rifts. A BETTER START - The world loads about twice as fast, starter camps have more creatures so groups wait far less for respawns, the first fifteen minutes teach the game at the camp's door, a LEVEL banner shows at every level-up, and a Daily Gift builds a seven-day streak. A LIVING WORLD - Richer ground, soft borders where lands meet, pools of light, one clean shadow under everything, and trees, grass and banners swaying in the wind. - The phone stays cooler: the game redraws only what changes and rests behind full-screen menus. A small performance sample (device model, frame rate, heat and battery level) goes out about once a minute; it never includes your location or chat. MOUNTS, SKINS AND GEAR - Every mount remade, plus a very rare skin and mount from creatures of level 10+. Riding opens at level 20. The twelve legendary weapons remade. - Turn your hero and pinch to zoom in the gear window and the wardrobe. COMBAT - Across a level gap, far higher or lower foes miss more ("Miss") and spells can be resisted ("Resisted"). All six classes rebalanced. - Every class moves with its abilities; Warrior and Ninja swings remade; new effects and sounds for most abilities; hits you can feel (screen shake can be turned off). EASIER TO PLAY - Pinch with two fingers to zoom the world; lock the zoom in Settings. Talents window remade; chat, bags and mount moved to the top left. - The quest arrow leads you through city gates. There is one world now, PvP; PvE heroes moved over with everything they had. BUG FIXES - Fixed heroes dropping back to a lower level or losing progress when the game starts; the server now refuses any save that would lower a level. - Fixed false "Connection lost" messages after switching apps or on slow connections, being signed out after a signal loss, and a retried save saying the hero was saved on another device. - Fixed the game stopping while loading the world after a double tap on Enter World. - Fixed heroes cut in half on benches, Ninja blades facing east or west, quest givers in lava or water, and the quest arrow pointing at walls, water or lava. - Fixed riders with two boots or the wrong foot, and the chosen mount turning back into the default camel after changing zones. - Fixed ability names cut off under their buttons and the quest window not showing who is speaking. - Fixed quest progress not saving with a very long history, long quest titles cut off, and a stutter when quest markers refreshed. - Fixed English text on Arabic phones, Arabic full stops, exclamation marks and colons drawing wrongly, and the language changing when you travel abroad. - Fixed floating and doubled shadows, flickering crowds of creatures, the Mage's Meteor Rain cutting out, the Kahf gate staying shut, the practice-duel Mage standing still, and a stall when walking far across the desert cliffs.

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Subscriptions & In-App Purchases

$24.99

Bugged Banana Skin

Cosmetic hero skin. No gameplay advantage.