
World of Clashes
Pixel MMORPG PvP Arena Duels
About
What's New in World of Clashes
1.6.1
November 4, 2026
SIX NEW LANGUAGES - Now in Français, Português (Brasil), Español (Latinoamérica), Bahasa Indonesia, Türkçe and Filipino, besides English and Arabic. Picked from your phone's language or region; change it in Settings. THE WORLD, REMADE - Both capitals are multi-floor cities: terraces and stairs to climb, and a palace, observatory, hall of champions, bazaar, stables, workshop and baths to enter. - 24 new places along the four starter roads, dense woods beside the roads outside the capital gates, and cliffs, ramps, stairs and mesas to climb in the middle of the desert. - Two islands beyond the seas, with ships from Marsa al-Qamar and Marsa al-Shams and about fifty new quests on each. - Questlines run to the far north and south and take you to level 30, with story scenes. THE KAHF AND THE DELVES - The Kahf is rebuilt much larger: a Seal Hall, long galleries, a chained crystal and the Warden on his throne. - Delves remade: a new random rift on every entry, bosses with attacks you can dodge, rare bosses with more loot, and a questline that opens the rifts. A BETTER START - The world loads about twice as fast, starter camps have more creatures so groups wait far less for respawns, the first fifteen minutes teach the game at the camp's door, a LEVEL banner shows at every level-up, and a Daily Gift builds a seven-day streak. A LIVING WORLD - Richer ground, soft borders where lands meet, pools of light, one clean shadow under everything, and trees, grass and banners swaying in the wind. - The phone stays cooler: the game redraws only what changes and rests behind full-screen menus. A small performance sample (device model, frame rate, heat and battery level) goes out about once a minute; it never includes your location or chat. MOUNTS, SKINS AND GEAR - Every mount remade, plus a very rare skin and mount from creatures of level 10+. Riding opens at level 20. The twelve legendary weapons remade. - Turn your hero and pinch to zoom in the gear window and the wardrobe. COMBAT - Across a level gap, far higher or lower foes miss more ("Miss") and spells can be resisted ("Resisted"). All six classes rebalanced. - Every class moves with its abilities; Warrior and Ninja swings remade; new effects and sounds for most abilities; hits you can feel (screen shake can be turned off). EASIER TO PLAY - Pinch with two fingers to zoom the world; lock the zoom in Settings. Talents window remade; chat, bags and mount moved to the top left. - The quest arrow leads you through city gates. There is one world now, PvP; PvE heroes moved over with everything they had. BUG FIXES - Fixed heroes dropping back to a lower level or losing progress when the game starts; the server now refuses any save that would lower a level. - Fixed false "Connection lost" messages after switching apps or on slow connections, being signed out after a signal loss, and a retried save saying the hero was saved on another device. - Fixed the game stopping while loading the world after a double tap on Enter World. - Fixed heroes cut in half on benches, Ninja blades facing east or west, quest givers in lava or water, and the quest arrow pointing at walls, water or lava. - Fixed riders with two boots or the wrong foot, and the chosen mount turning back into the default camel after changing zones. - Fixed ability names cut off under their buttons and the quest window not showing who is speaking. - Fixed quest progress not saving with a very long history, long quest titles cut off, and a stutter when quest markers refreshed. - Fixed English text on Arabic phones, Arabic full stops, exclamation marks and colons drawing wrongly, and the language changing when you travel abroad. - Fixed floating and doubled shadows, flickering crowds of creatures, the Mage's Meteor Rain cutting out, the Kahf gate staying shut, the practice-duel Mage standing still, and a stall when walking far across the desert cliffs.
MoreSubscriptions & In-App Purchases
$24.99
Bugged Banana Skin
Cosmetic hero skin. No gameplay advantage.







