Uma bosta
Response from developer
Olá! Agradecemos por compartilhar sua opinião. Reconhecemos que a questão do equilíbrio entre jogadores que investem e os que não investem pode ser desafiadora. Sua perspectiva é extremamente valiosa e nos ajuda a melhorar a experiência de todos os usuários. Para que possamos entender melhor suas preocupações, por favor, entre em contato com o suporte dentro do aplicativo. Esperamos que você continue desfrutando do jogo e que possamos proporcionar momentos ainda mais agradáveis no futuro.
Can you help me?
Conecção cai com servidor praticamente em toda partida
Response from developer
Olá! Agradecemos por compartilhar sua experiência. É realmente desafiador quando a conexão cai durante as partidas, e isso pode afetar seu jogo. Seu feedback sobre a necessidade de um servidor na América Latina é muito importante para nós. Gostaríamos de ouvir mais sobre os problemas que você está enfrentando. Por favor, entre em contato com o suporte pelo aplicativo para que possamos ajudar. Esperamos que sua experiência melhore a cada partida!
Bad
Excelente
Response from developer
Olá! Ficamos felizes em saber que você achou o jogo excelente! Seu apoio é muito apreciado. Se você tiver algum feedback adicional ou sugestões sobre como podemos melhorar ainda mais, não hesite em nos contatar pelo suporte no aplicativo. Agradecemos por fazer parte da nossa comunidade!
Awesome
Great game but hate business model
Response from developer
Hello! It's wonderful to know you're enjoying the RTS gameplay. We appreciate your thoughts on the business model, as it's important for us to hear from our players. If you have more detailed feedback about your experience, please reach out to our in-app support. Your insights are valuable in shaping our game experience, and we're here to listen! Thank you for sharing!
Japan Needs Counter-Battery Artillery
The Ho-Ru is a tank destroyer. The Rocket Team is an anti-tank unit. The Na-To is also designed to fight armored vehicles. The Ho-Ro is only medium-range artillery.
They are all useful additions.
But none of them solve Japan’s biggest weakness: having a true long-range counter-battery unit.
I have played almost exclusively with Japan for a very long time. I know the faction’s strengths and weaknesses extremely well.
I want to make one thing clear:
I am NOT saying Japan is a weak faction.
Quite the opposite.
Japan has an excellent early game. The Ha-Go gives Japan one of the strongest opening pressures in the game, and that’s one of the reasons I love playing this faction.
The problem begins when the match reaches the late game.
And this is the point I believe is being overlooked.
World War Armies is designed to reach the late game.
Most balanced matches are not decided in the first few minutes. Players build their economy, unlock advanced units, and eventually every serious match becomes a battle of artillery, support units and attrition.
That is exactly where Japan begins to fall behind.
After studying the current unit statistics, I noticed something that concerns me.
Flak
* Cost: 500
* Range: 140
Bishop
* Cost: 450
RAM
* Cost: 900
* Range: 115
King Kong
* Cost: 1100
* Range: 130
Meanwhile Japan has:
Ha-To
* Cost: 900
* Range: 110
Ho-Ro
* Cost: 800
* Range: 85
This is when I realized why Japan struggles so much.
When I first heard about the Ho-Ro, I honestly believed it would finally become Japan’s true long-range artillery.
I expected something around 130 range, giving Japan a real counter-battery option.
Instead, it only has 85 range.
That means the problem remains exactly the same.
The Ho-Ro cannot perform true counter-battery fire.
The Ha-To does not outrange enemy artillery.
The Na-To is still a medium-range vehicle that must expose itself.
Meanwhile, experienced players simply survive Japan’s early pressure, establish a defensive line, deploy a Flak, RAM, Bishop or King Kong behind it, and slowly destroy everything Japan sends forward.
Japan has no equivalent answer.
Our tanks and infantry are forced to advance under constant artillery fire.
By the time they finally reach the enemy, they are usually already damaged or destroyed.
The late game becomes a one-sided war of attrition.
After analyzing all of this, I honestly don’t believe the biggest problem is damage.
I don’t believe it’s armor.
I don’t even think it’s only about cost.
I believe the real issue is RANGE.
Japan simply does not have a unit capable of contesting enemy long-range support.
And because of that, the faction gradually loses control once every match reaches its final stage.
I am NOT asking for Japan to become overpowered.
I am NOT asking for stronger tanks.
I am NOT asking for more damage.
I am asking for one single strategic tool.
There are only two reasonable solutions.
Option 1
Give Japan one true long-range artillery unit.
It doesn’t need to be the strongest.
It doesn’t need massive damage.
It simply needs enough range (around 130) to perform proper counter-battery fire against enemy artillery.
Option 2
Reduce the Ha-To’s cost significantly.
Right now it costs 900, is fragile, and still has less range than units that are much cheaper.
It is very difficult to understand how a 500-cost Flak has 140 range, while a 900-cost Ha-To only has 110.
From a balance perspective, that cost-to-performance ratio simply doesn’t make sense.
I raised this concern before.
I received a generic reply.
Then Japan received new units.
But the core problem still exists.
So this time I would like to ask one simple and direct question.
Is it the design philosophy that Japan should never have a true long-range artillery unit?
If that is the intended design, I will respect it.
But I would sincerely appreciate an honest answer.
As someone who has invested both time and money into this game while playing almost exclusively Japan, I would like to know whether this issue is actually being considered for future balance updates.
If the answer is no, then I will accept that.
However, I would rather know now than continue investing my time and money hoping for a solution that is never coming.
If Japan is intentionally designed to lose the artillery war every time a match reaches the late game, then I will simply move on to another RTS.
I am not writing this because I am angry.
I am writing this because I genuinely enjoy World War Armies, I enjoy playing Japan, and I would like to continue supporting the game.
But I also believe that players who invest their time, money and passion into a faction deserve a clear answer when they identify what appears to be a long-standing balance issue that remains unresolved after multiple updates.
Pay to win game with unfair matchmaking
I keep tabbing out
Rex Over all its fun
Tech issues
狗屎东西
Bring Back Real PvP
Not many people are playing the game any more.
Très bon jeu
Il est sympathique de voir d’autre nations plutôt que seulement les USA et les Allemands. Il serait tout de même intéressant de rajouter les forces française et italiennes histoire d’équilibrer l’AXE et les alliés.
Pour résumer c’est in bon jeu mais les corrections de crash doivent absolument être résolut !!!!
Response from developer
Bonjour, Merci infiniment pour votre retour positif et pour partager votre expérience de jeu. Nous sommes ravis que vous appréciez l'aspect immersif et la diversité des unités. Concernant les problèmes de crash, nous comprenons que cela puisse être agaçant. Nous vous encourageons à nous faire part de vos retours détaillés sur ces problèmes en contactant notre support dans l'application. Nous apprécions également vos suggestions sur l'ajout de nouvelles forces. Votre engagement contribue à faire de cette aventure une expérience agréable pour tous.
Buen Juego pero …
Response from developer
Hola, agradecemos tu opinión. Nos alegra saber que disfrutas del juego y valoras las recompensas disponibles. Nos tomamos muy en serio el equilibrio del juego, y tus comentarios sobre el sistema de recompensas son muy importantes para nosotros. Te invitamos a que nos contactes a través del soporte en la aplicación para compartir más detalles sobre tus inquietudes. ¡Esperamos que sigas disfrutando tus partidas!
Game is fire
Best game every
튕김 현상 개선되고 할만해요
Response from developer
안녕하세요! 트러블이 해결되었다니 정말 기쁩니다. 사용자의 소중한 피드백을 항상 기다리고 있습니다. 혹시 더 궁금한 점이나 문제가 있으시면 앱 내 지원 팀에 문의해 주시기 바랍니다. 즐겁게 플레이하시길 바랍니다!
