World War Armies User Reviews

Customer Experience

Positive experience41.6% of reviews
Neutral13.9% of reviews
Negative experience44.5% of reviews

~ Based on 1,484 written reviews from the US App Store.

What users say

Is World War Armies Safe?

World War Armies: RTS Game appears safe based on user ratings. AppsHunter Safety Score for World War Armies is 94/100.

This assessment is based on 10,487 user ratings, with an App Store average of 4.7/5.

Safety Analysis

92.4% of ratings point to a safe experience
3.9% of ratings suggest some concerns
3.7% of ratings point to a risky experience

~ Based on 10,487 App Store ratings for World War Armies.

Is World War Armies Legit?

World War Armies: RTS Game appears to be a legitimate app. AppsHunter Legitimacy Score for World War Armies is 88/100.

Based on 88 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Buggy

Bug randomly tabs me out of the game for no reason but it seems to happen when I have a lot of units on the field

My thoughts about this game

The games good but the maps too small maybe increase I and also reduce the ads it’s my first time playing this game and ads are what make me reduce interest in a game so please work upon that thank you.

Constant adds

Not too bad, but almost unplayable due to the amount of ads and constant pop-ups asking you to buy stuff. I can’t get through one match without five store items popping up or watching an ad.

Complete rip off

Impossible to play unless you spend a fortune to upgrade everything. The worst possible example of pa to win . Don’t waste your time

Bruh

This dumb game keeps tanning me out for some reason in the middle of the game, pls fix bug

This game has some bugs

İl am playing on iphonr and this game freezes on mid match. And it dosen’t opens again so it causes me to lose the match. Please , fix this problem.

Awful Gameplay

I have been playing this trash game for a week now after being recommended it, I was winning constantly with even matchmaking until all of a sudden tonight, me and my duo in 2v2’s start getting bombarded with the most unfathomably garbage and unfair AI or cheater strategy in the game, playing more than 4 MG’s and engineers at the beginning while we both get the airdrops at start, then 3 minutes later getting rap3d by 50 MG’s, stuarts, and chaffs, felt like getting pounded by 7 horse coks.
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Total pay to win/play

The core game play is very good and unexpected for an mobile game as a new player soon as you get past the tutorial I’ve constantly vs against pay to win players they total outdo your basic set up you get honestly feels so unfair and unenjoyable to play I wouldn’t recommend against playing this game unless you want to put minimum $23 dollars into this
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Phenomenal app, however…

23 year old in the military here. Awesome game to spend some down time, however, it feels like a pay to win game. Skill/rank based matchmaking would make this game much more enjoyable.

Great strategy game!!!

I started playing this game well over a year ago and I’m honestly so pleased there’s a game with a group of developers that actually listens to its player base.

I remember leaving a comment ages ago saying they should add friendly 2v2s and 1v1s, and within a few months they were actually added 😂

It’s honestly refreshing to see developers that listen to what their players want and actually act on it.

Great game and a great set of developers as well. Keep up the good work!!! 👏🏼🔥
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Unbalanced

There is no balance, you will continue to be matched against players that have twice as much do than yourself.

Uma bosta

Não sabem balancear quem gasta dinheiro com quem não gasta

Response from developer

Olá! Agradecemos por compartilhar sua opinião. Reconhecemos que a questão do equilíbrio entre jogadores que investem e os que não investem pode ser desafiadora. Sua perspectiva é extremamente valiosa e nos ajuda a melhorar a experiência de todos os usuários. Para que possamos entender melhor suas preocupações, por favor, entre em contato com o suporte dentro do aplicativo. Esperamos que você continue desfrutando do jogo e que possamos proporcionar momentos ainda mais agradáveis no futuro.

Can you help me?

The game is great and I’ve been playing it for a long time. However, this issue has been happening for about a year. Whenever I join a match, the game suddenly kicks me out. When I reopen the game, it doesn’t reconnect me to the match. I’m using an iPhone with iOS. Please fix this issue

Conecção cai com servidor praticamente em toda partida

Conecção cai com servidor praticamente em toda partida precisar de um servidor na america latina

Response from developer

Olá! Agradecemos por compartilhar sua experiência. É realmente desafiador quando a conexão cai durante as partidas, e isso pode afetar seu jogo. Seu feedback sobre a necessidade de um servidor na América Latina é muito importante para nós. Gostaríamos de ouvir mais sobre os problemas que você está enfrentando. Por favor, entre em contato com o suporte pelo aplicativo para que possamos ajudar. Esperamos que sua experiência melhore a cada partida!

Bad

Game always crash

Excelente

Ótimo

Response from developer

Olá! Ficamos felizes em saber que você achou o jogo excelente! Seu apoio é muito apreciado. Se você tiver algum feedback adicional ou sugestões sobre como podemos melhorar ainda mais, não hesite em nos contatar pelo suporte no aplicativo. Agradecemos por fazer parte da nossa comunidade!

Awesome

Honest to god been looking for a game that’s semi like halo wars for your phone for years and this gives me that… I will be on my phone more often now 😂

Great game but hate business model

It is a good rts game. It should cost around £10 and would be great. I’d even pay like £3 or £4 per month to playand it would be fine. But to progress you need to buy packs and coins etc, which are ridiculously priced. The business side kills it. It’s a shame. I hate games that do this.

Japan Needs Counter-Battery Artillery

First of all, I want to thank you for continuing to support World War Armies and for the effort you’ve put into expanding the Japanese faction. The new units are appreciated, and it’s clear that you care about improving the game. However, after hundreds of matches, investing both time and money into the game, and carefully studying the statistics of every unit, I honestly believe the latest additions still do not solve Japan’s real problem.

The Ho-Ru is a tank destroyer. The Rocket Team is an anti-tank unit. The Na-To is also designed to fight armored vehicles. The Ho-Ro is only medium-range artillery.

They are all useful additions.

But none of them solve Japan’s biggest weakness: having a true long-range counter-battery unit.

I have played almost exclusively with Japan for a very long time. I know the faction’s strengths and weaknesses extremely well.

I want to make one thing clear:

I am NOT saying Japan is a weak faction.

Quite the opposite.

Japan has an excellent early game. The Ha-Go gives Japan one of the strongest opening pressures in the game, and that’s one of the reasons I love playing this faction.

The problem begins when the match reaches the late game.

And this is the point I believe is being overlooked.

World War Armies is designed to reach the late game.

Most balanced matches are not decided in the first few minutes. Players build their economy, unlock advanced units, and eventually every serious match becomes a battle of artillery, support units and attrition.

That is exactly where Japan begins to fall behind.

After studying the current unit statistics, I noticed something that concerns me.

Flak

* Cost: 500
* Range: 140

Bishop

* Cost: 450

RAM

* Cost: 900
* Range: 115

King Kong

* Cost: 1100
* Range: 130

Meanwhile Japan has:

Ha-To

* Cost: 900
* Range: 110

Ho-Ro

* Cost: 800
* Range: 85

This is when I realized why Japan struggles so much.

When I first heard about the Ho-Ro, I honestly believed it would finally become Japan’s true long-range artillery.

I expected something around 130 range, giving Japan a real counter-battery option.

Instead, it only has 85 range.

That means the problem remains exactly the same.

The Ho-Ro cannot perform true counter-battery fire.

The Ha-To does not outrange enemy artillery.

The Na-To is still a medium-range vehicle that must expose itself.

Meanwhile, experienced players simply survive Japan’s early pressure, establish a defensive line, deploy a Flak, RAM, Bishop or King Kong behind it, and slowly destroy everything Japan sends forward.

Japan has no equivalent answer.

Our tanks and infantry are forced to advance under constant artillery fire.

By the time they finally reach the enemy, they are usually already damaged or destroyed.

The late game becomes a one-sided war of attrition.

After analyzing all of this, I honestly don’t believe the biggest problem is damage.

I don’t believe it’s armor.

I don’t even think it’s only about cost.

I believe the real issue is RANGE.

Japan simply does not have a unit capable of contesting enemy long-range support.

And because of that, the faction gradually loses control once every match reaches its final stage.

I am NOT asking for Japan to become overpowered.

I am NOT asking for stronger tanks.

I am NOT asking for more damage.

I am asking for one single strategic tool.

There are only two reasonable solutions.

Option 1

Give Japan one true long-range artillery unit.

It doesn’t need to be the strongest.

It doesn’t need massive damage.

It simply needs enough range (around 130) to perform proper counter-battery fire against enemy artillery.

Option 2

Reduce the Ha-To’s cost significantly.

Right now it costs 900, is fragile, and still has less range than units that are much cheaper.

It is very difficult to understand how a 500-cost Flak has 140 range, while a 900-cost Ha-To only has 110.

From a balance perspective, that cost-to-performance ratio simply doesn’t make sense.

I raised this concern before.

I received a generic reply.

Then Japan received new units.

But the core problem still exists.

So this time I would like to ask one simple and direct question.

Is it the design philosophy that Japan should never have a true long-range artillery unit?

If that is the intended design, I will respect it.

But I would sincerely appreciate an honest answer.

As someone who has invested both time and money into this game while playing almost exclusively Japan, I would like to know whether this issue is actually being considered for future balance updates.

If the answer is no, then I will accept that.

However, I would rather know now than continue investing my time and money hoping for a solution that is never coming.

If Japan is intentionally designed to lose the artillery war every time a match reaches the late game, then I will simply move on to another RTS.

I am not writing this because I am angry.

I am writing this because I genuinely enjoy World War Armies, I enjoy playing Japan, and I would like to continue supporting the game.

But I also believe that players who invest their time, money and passion into a faction deserve a clear answer when they identify what appears to be a long-standing balance issue that remains unresolved after multiple updates.
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Pay to win game with unfair matchmaking

Pay to win game where you get pinned against bots that are terrible or real players who are 1000+ trophies higher than you. It’s literally a game where you have to spend more than the other person to win. Skill? Strategy? Doesn’t matter as long as you bought more packs.